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Kalyr is set in my original fantasy world of Kalyr, and focuses on the struggle between the ancient and decadent kandar civilisation, and their rebellious human slaves. It features psionics, arcane technology, strange alien races, mystery and intrigue. Influences include Gene Wolfe & Jack Vance, but don't let that put you off!
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TimHall
Tim Hall

Sun

Jan 15
2006

14:01Z

Kalyr 109 - The Dungeons [Zul]

There's a blow to the back of Zul's head, and everything goes black.

She awakes with the mother of all headaches somewhere cold and damp, lit 
by just a few flickering torches, one of which illuminates a dead rat.

As she comes round, she realises she's not alone.  Zul is just one of 
perhaps thirty or forty prisoners thrown into what amounts to a large 
holding tank; they've made no attempt to segregate men from women.  She 
recognises quite a few people, including Soyara, one of the 'working 
girls', and a fellow called Banjo who seems to be an associate of the 
knife-thrower Rotemdol.

TimHall
Tim Hall

Sun

Feb 5
2006

16:35Z

Kalyr 109 - The Dungeons [Zul]

[Repost]

There's a blow to the back of Zul's head, and everything goes black.

She awakes with the mother of all headaches somewhere cold and damp, lit
by just a few flickering torches, one of which illuminates a dead rat.

As she comes round, she realises she's not alone.  Zul is just one of
perhaps thirty or forty prisoners thrown into what amounts to a large
holding tank; they've made no attempt to segregate men from women.  She
recognises quite a few people, including Soyara, one of the 'working
girls', and a fellow called Banjo who seems to be an associate of the
knife-thrower Rotemdol.

TedKissell
Ted Kissell

Sun

Feb 5
2006

19:21Z

Kalyr 109 - The Dungeons [Zul]

[Zul]

Zul walks where Soyara can see her and scratches behind her own left ear -- 
the standard sign for "you don't know me" she uses with regular clients. She 
then approaches Banjo.

"All the unusual suspects, huh?" she snorts, shaking her head. "They got 
your skinny friend in the kandar-only cell?"


>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Kalyr 109 - The Dungeons [Zul]
>Date: Sun,  5 Feb 2006 10:35:32 CST
>
>[Repost]
>
>There's a blow to the back of Zul's head, and everything goes black.
>
>She awakes with the mother of all headaches somewhere cold and damp, lit
>by just a few flickering torches, one of which illuminates a dead rat.
>
>As she comes round, she realises she's not alone.  Zul is just one of
>perhaps thirty or forty prisoners thrown into what amounts to a large
>holding tank; they've made no attempt to segregate men from women.  She
>recognises quite a few people, including Soyara, one of the 'working
>girls', and a fellow called Banjo who seems to be an associate of the
>knife-thrower Rotemdol.

TimHall
Tim Hall

Sun

Feb 12
2006

14:36Z

Kalyr 109 - The Dungeons [Zul]

"Search me", Banjo replies, "I was just minding my own business; they 
seemed think I was involved in that bomb attack. Or that wizard's 
murder. Or something.  Don't know what's happened to Rotemdol".

"What did they accuse you of?", he asks, "Or did Klarrash Telleen just 
frame you for revenge?".

TedKissell
Ted Kissell

Sun

Feb 12
2006

18:19Z

Kalyr 109 - The Dungeons [Zul]

[Zul]

"Tsst. They're trying to pin the bombing on me, too. Eyewitness and 
everything. If they're casting this wide a net, I doubt it's a Telleen 
thing. I don't think the old man gives a crap -- but I suppose if I get 
hanged, that'll just be a happy accident as far as his son Mouseaxe is 
concerned."




>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr 109 - The Dungeons [Zul]
>Date: Sun, 12 Feb 2006 08:36:42 CST
>
>"Search me", Banjo replies, "I was just minding my own business; they
>seemed think I was involved in that bomb attack. Or that wizard's
>murder. Or something.  Don't know what's happened to Rotemdol".
>
>"What did they accuse you of?", he asks, "Or did Klarrash Telleen just
>frame you for revenge?".

TimHall
Tim Hall

Sun

Feb 19
2006

15:10Z

Kalyr 109 - The Dungeons [Zul]

"Eyewitnesses, eh?", Banjo says, "Do you have a double, or does someone 
not have Kalyr's best eyesight?   Trouble with Telleen, even if he had 
nothing to do with framing you, he can pull strings to get you beheaded 
if he wanted to.  Or if that spawn of his wanted him to".

They are joined by another woman, who Zul recognises as as a sometimes 
tavern singer called Jalguille. When her audiences consist mostly of 
humans, her songs often contain very political lyrics.  If anyone would 
be a prime candidate for a 'usual suspect', it might be her.

"You're innocent as well?", she asks, "Just like everyone else here. 
Typical of the kandar; they just want some scapegoats.  I suppose you 
aren't in guilds either?".

TimHall
Tim Hall

Sun

Mar 12
2006

16:01Z

Kalyr 109 - The Dungeons [Zul]

[Repost]

"Eyewitnesses, eh?", Banjo says, "Do you have a double, or does someone
not have Kalyr's best eyesight?   Trouble with Telleen, even if he had
nothing to do with framing you, he can pull strings to get you beheaded
if he wanted to.  Or if that spawn of his wanted him to".

They are joined by another woman, who Zul recognises as as a sometimes
tavern singer called Jalguille. When her audiences consist mostly of
humans, her songs often contain very political lyrics.  If anyone would
be a prime candidate for a 'usual suspect', it might be her.

"You're innocent as well?", she asks, "Just like everyone else here.
Typical of the kandar; they just want some scapegoats.  I suppose you
aren't in guilds either?".

TimHall
Tim Hall

Sun

Mar 19
2006

12:49Z

TedKissell
Ted Kissell

Sun

Mar 19
2006

17:49Z

Kalyr 109 - The Dungeons [Zul]

[Zul]
She waves her arms at the assembled prisoners. "Sure I am. The Guild of the 
Completely *Multiplied*. Should we start the meeting?"


>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr 109 - The Dungeons [Zul]
>Date: Sun, 12 Mar 2006 10:01:16 CST
>
>[Repost]
>
>"Eyewitnesses, eh?", Banjo says, "Do you have a double, or does someone
>not have Kalyr's best eyesight?   Trouble with Telleen, even if he had
>nothing to do with framing you, he can pull strings to get you beheaded
>if he wanted to.  Or if that spawn of his wanted him to".
>
>They are joined by another woman, who Zul recognises as as a sometimes
>tavern singer called Jalguille. When her audiences consist mostly of
>humans, her songs often contain very political lyrics.  If anyone would
>be a prime candidate for a 'usual suspect', it might be her.
>
>"You're innocent as well?", she asks, "Just like everyone else here.
>Typical of the kandar; they just want some scapegoats.  I suppose you
>aren't in guilds either?".

TimHall
Tim Hall

Thu

Mar 23
2006

22:19Z

Kalyr 109 - The Dungeons [Zul]

"After what you did to Teleen, we'll nominate you as head of Security", 
Jalguille replies.

"You sound as if you're planning something", Soyara says

"My plans hadn't involved getting thrown into a dungeon", says 
Jalguille.  "It looks like we're down to plan B".

TimHall
Tim Hall

Sun

Apr 30
2006

17:48Z

Kalyr 109 - The Dungeons [Zul]

[Repost]
"After what you did to Teleen, we'll nominate you as head of Security",
Jalguille replies.

"You sound as if you're planning something", Soyara says

"My plans hadn't involved getting thrown into a dungeon", says
Jalguille.  "It looks like we're down to plan B".

TedKissell
Ted Kissell

Tue

May 2
2006

00:51Z

Kalyr 109 - The Dungeons [Zul]

[Zul]

"I'm up for pretty much anything at this point. They seem to want to hang us 
all, so what do we have to lose, right?"


>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr 109 - The Dungeons [Zul]
>Date: Sun, 30 Apr 2006 12:48:47 CDT
>
>[Repost]
>"After what you did to Teleen, we'll nominate you as head of Security",
>Jalguille replies.
>
>"You sound as if you're planning something", Soyara says
>
>"My plans hadn't involved getting thrown into a dungeon", says
>Jalguille.  "It looks like we're down to plan B".

TimHall
Tim Hall

Sun

May 14
2006

17:15Z

Kalyr 109 - The Dungeons [Zul]

Ted Kissell wrote:

> "I'm up for pretty much anything at this point. They seem to want to hang us 
> all, so what do we have to lose, right?"

[Actually, beheading is the preferred method of execution here]

"I don't think they're going to behead the whole lot of us", Jalguille 
says, "Just a few people to make examples of.  I don't think they're 
even going to mind-ream everyone; they haven't got enough wizards".

"Still tough on the ones they choose", says Banjo.

"You know they almost lost a wizard in a reaming", Jalguille says, "They 
used a mind-reaming machine and something went wrong. She ended up in 
the Temple of Valarna".

"After which the RHV finished her off", Soyara adds, "Which is why we're 
all here".

TimHall
Tim Hall

Mon

May 29
2006

15:50Z

Kalyr 109 - The Dungeons [Zul]

"I don't think they're going to behead the whole lot of us", Jalguille
says, "Just a few people to make examples of. I don't think they're
even going to mind-ream everyone; they haven't got enough wizards".

"Still tough on the ones they choose", says Banjo.

"You know they almost lost a wizard in a reaming", Jalguille says, "They
used a mind-reaming machine and something went wrong. She ended up in
the Temple of Valarna".

"After which the RHV finished her off", Soyara adds, "Which is why we're
all here".

"Who the hell are this RHV anyway?", Banjo asks, "I saw all the 
graffiti. The guard took it seriously enough to pressgang people off the 
street to clean it off".

"Nobody knows", says Jalguille

Zul gets a hint from here body language that perhaps Jalguille knows 
just a little more than she's letting on.

"So", Jalguille says, "Do we just sit here to await our fate like 
turnips, or do we do something.  Like attempt a breakout?".

TedKissell
Ted Kissell

Tue

May 30
2006

17:24Z

Kalyr 109 - The Dungeons [Zul]

[Zul]

She grins at Jaguille. "Whaddaya gonna do, sing the guards a lullaby and 
hope they unlock doors in their sleep?"

[OOC: What's Zul's "professional" assessment of the doors, walls, locks, 
etc. in this cell? Where are the guards stationed, what's their schedule, 
that sort of thing?]


>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr 109 - The Dungeons [Zul]
>Date: Mon, 29 May 2006 10:50:46 CDT
>
>"I don't think they're going to behead the whole lot of us", Jalguille
>says, "Just a few people to make examples of. I don't think they're
>even going to mind-ream everyone; they haven't got enough wizards".
>
>"Still tough on the ones they choose", says Banjo.
>
>"You know they almost lost a wizard in a reaming", Jalguille says, "They
>used a mind-reaming machine and something went wrong. She ended up in
>the Temple of Valarna".
>
>"After which the RHV finished her off", Soyara adds, "Which is why we're
>all here".
>
>"Who the hell are this RHV anyway?", Banjo asks, "I saw all the
>graffiti. The guard took it seriously enough to pressgang people off the
>street to clean it off".
>
>"Nobody knows", says Jalguille
>
>Zul gets a hint from here body language that perhaps Jalguille knows
>just a little more than she's letting on.
>
>"So", Jalguille says, "Do we just sit here to await our fate like
>turnips, or do we do something.  Like attempt a breakout?".

TimHall
Tim Hall

Sun

Jun 25
2006

17:27Z

Kalyr 109 - The Dungeons [Zul]

> [Zul]
> 
> She grins at Jaguille. "Whaddaya gonna do, sing the guards a lullaby and 
> hope they unlock doors in their sleep?"

"If I was a wizard, do you think I'd have let them take me in the first 
place?".

> [OOC: What's Zul's "professional" assessment of the doors, walls, locks, 
> etc. in this cell? Where are the guards stationed, what's their schedule, 
> that sort of thing?]

The place is underground, with massive stone walls forming the 
foundations of the cyclopean bulk of the citadel.  The holding tank 
they're in is large irregular-shaped area, with one or two alcoves that 
appear to be sealed-up doorways, which might be weaker than the main walls.

The entrance is a barred door with a massive iron lock; the keys held by 
the guards are big enough to use as offensive weapons.

Beyond the door Zul can see dimly-lit passages heading off in several 
directions, patrolled by guardsmen at regular intervals.  Most of the 
guards seem to be human, and Zul has identified at least eight different 
individuals.  She's not sure of the total strength; there may be more of 
them that she hasn't seen.  The number of prisoners means that the 
guards might be in trouble if there's a breakout, unless they can call 
on outside reinforcements quickly.

So far, nobody has bought any food, although it's several hours since 
Zul regained consciousness.  She's actually getting quite hungry.

TedKissell
Ted Kissell

Wed

Sep 6
2006

21:16Z

Kalyr 109 - The Dungeons [Zul]

[Zul]

Two things. First, she'll pick around at the alcoves for any sign of weak 
spots.

Second, she'll try to catch a glimpse of the guards, and see if she 
recognizes any of them as clients of her clients! If so, she'll try to catch 
their attention, dropping her client's name and trying to strike up a 
conversation.


>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr 109 - The Dungeons [Zul]
>Date: Sun, 25 Jun 2006 12:27:24 CDT
>
> > [Zul]
> >
> > She grins at Jaguille. "Whaddaya gonna do, sing the guards a lullaby and
> > hope they unlock doors in their sleep?"
>
>"If I was a wizard, do you think I'd have let them take me in the first
>place?".
>
> > [OOC: What's Zul's "professional" assessment of the doors, walls, locks,
> > etc. in this cell? Where are the guards stationed, what's their 
>schedule,
> > that sort of thing?]
>
>The place is underground, with massive stone walls forming the
>foundations of the cyclopean bulk of the citadel.  The holding tank
>they're in is large irregular-shaped area, with one or two alcoves that
>appear to be sealed-up doorways, which might be weaker than the main walls.
>
>The entrance is a barred door with a massive iron lock; the keys held by
>the guards are big enough to use as offensive weapons.
>
>Beyond the door Zul can see dimly-lit passages heading off in several
>directions, patrolled by guardsmen at regular intervals.  Most of the
>guards seem to be human, and Zul has identified at least eight different
>individuals.  She's not sure of the total strength; there may be more of
>them that she hasn't seen.  The number of prisoners means that the
>guards might be in trouble if there's a breakout, unless they can call
>on outside reinforcements quickly.
>
>So far, nobody has bought any food, although it's several hours since
>Zul regained consciousness.  She's actually getting quite hungry.

TimHall
Tim Hall

Sun

Sep 10
2006

17:48Z

Kalyr 109 - The Dungeons [Zul]

Ted Kissell wrote:

> Two things. First, she'll pick around at the alcoves for any sign of weak 
> spots.

Zul's neither a stonemason not skilled in breaking and entering, but to 
her amateur level of knowledge one of the walls doesn't look very thick; 
and it's in a location when the guards can't see the alcove from 
outside.  Of course, she has no idea what's on the other side. It might 
be another cell, or the guardroom.

> Second, she'll try to catch a glimpse of the guards, and see if she 
> recognizes any of them as clients of her clients! If so, she'll try to catch 
> their attention, dropping her client's name and trying to strike up a 
> conversation.

She does recognise one warder as a client of a woman called Ylle.  Zul 
doesn't know his name, but she does know he has some interesting 
perversions.

Dropping Ylle's name doesn't get a good reaction.  He walks away, 
whispers something to one of the other guards, then points at Zul.

TedKissell
Ted Kissell

Tue

Sep 19
2006

22:27Z

Kalyr 109 - The Dungeons [Zul]

[Zul]
She curses under her breath.

[OOC: How are the guards armed/armored?]


>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr 109 - The Dungeons [Zul]
>Date: Sun, 10 Sep 2006 12:48:54 CDT
>
>Ted Kissell wrote:
>
> > Two things. First, she'll pick around at the alcoves for any sign of 
>weak
> > spots.
>
>Zul's neither a stonemason not skilled in breaking and entering, but to
>her amateur level of knowledge one of the walls doesn't look very thick;
>and it's in a location when the guards can't see the alcove from
>outside.  Of course, she has no idea what's on the other side. It might
>be another cell, or the guardroom.
>
> > Second, she'll try to catch a glimpse of the guards, and see if she
> > recognizes any of them as clients of her clients! If so, she'll try to 
>catch
> > their attention, dropping her client's name and trying to strike up a
> > conversation.
>
>She does recognise one warder as a client of a woman called Ylle.  Zul
>doesn't know his name, but she does know he has some interesting
>perversions.
>
>Dropping Ylle's name doesn't get a good reaction.  He walks away,
>whispers something to one of the other guards, then points at Zul.

TimHall
Tim Hall

Thu

Sep 21
2006

19:53Z

Kalyr 109 - The Dungeons [Zul]

Ted Kissell wrote:

> [OOC: How are the guards armed/armored?]

As well as the heavy keys, which could be used as weapons in extreme 
circumstances, they've got stout wooden batons on their belts. The only 
armour seems to be heavy clothing.

"You look like you're planning something", Jaguille says, when they're 
well out of earshot of any guard

Out of the corner of her eye, Zul notices something that hadn't been 
obvious before.  There's a black box high up in the wall, part-hidden by 
cobwebs.  With a wire leading from it.

TedKissell
Ted Kissell

Thu

Sep 21
2006

21:58Z

Kalyr 109 - The Dungeons [Zul]

[Zul]

Without looking at the box, turning her back to it as she walks past 
Jaguille, she says in a clear voice. "I'm planning on taking a nap. Why 
don't you sing us all a nice lullaby?"

As she passes Jaguille, she mouths the word "Loud," with a meaningful 
glance.

She continues until she reaches a wall, then sits cross-legged in front of 
it, tousling her red hair and letting it spill in front of her face.

Only then, through her hair, does she take a long look at the box. It's 
probably some kind of Karazthan surveillance device. But is it a watcher or 
a listener? Or both? It could be wizard thing, meant to scan their thoughts, 
but Zul doesn't trouble herself about that...

As she determines where the wire leads, she assesses the relative usefulness 
of her fellow prisoners in any sort of breakout attempt.

She waits for Jaguille to provide some audio cover.


>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr 109 - The Dungeons [Zul]
>Date: Thu, 21 Sep 2006 14:53:19 CDT
>
>Ted Kissell wrote:
>
> > [OOC: How are the guards armed/armored?]
>
>As well as the heavy keys, which could be used as weapons in extreme
>circumstances, they've got stout wooden batons on their belts. The only
>armour seems to be heavy clothing.
>
>"You look like you're planning something", Jaguille says, when they're
>well out of earshot of any guard
>
>Out of the corner of her eye, Zul notices something that hadn't been
>obvious before.  There's a black box high up in the wall, part-hidden by
>cobwebs.  With a wire leading from it.

TimHall
Tim Hall

Sun

Oct 29
2006

12:34Z

Kalyr 109 - The Dungeons [Zul]

Ted Kissell wrote:

> Without looking at the box, turning her back to it as she walks past 
> Jaguille, she says in a clear voice. "I'm planning on taking a nap. Why 
> don't you sing us all a nice lullaby?"
> 
> As she passes Jaguille, she mouths the word "Loud," with a meaningful 
> glance.

Jalguille looks momentarily puzzled, then begins to look worried.

> She continues until she reaches a wall, then sits cross-legged in front of 
> it, tousling her red hair and letting it spill in front of her face.
> 
> Only then, through her hair, does she take a long look at the box. It's 
> probably some kind of Karazthan surveillance device. But is it a watcher or 
> a listener? Or both? It could be wizard thing, meant to scan their thoughts, 
> but Zul doesn't trouble herself about that...

Zul concludes that it's probably more likely to be a listener than a 
watcher; the only watchers she's ever seen have included something 
resembling a glass eye, and this one lacks such a feature.

> As she determines where the wire leads, she assesses the relative usefulness 
> of her fellow prisoners in any sort of breakout attempt.

The prisoners seem to be a mixture; most were probably just in the wrong 
place at the wrong time. Some will probably be useless in a fight; the 
sorts that will most likely just panic.  But there are quite a few 
heavily-built men, dockside labourers who can be assumed to be good 
brawlers.

> She waits for Jaguille to provide some audio cover.

Jalguille can sing remarkably well, although Zul doesn't recognise the song.

TedKissell
Ted Kissell

Sun

Oct 29
2006

17:48Z

Kalyr 109 - The Dungeons [Zul]

[Zul]

She starts clapping along with Jalguille's song, hoping to get some of the 
big bruisers to look her way. When they do, she points up at the listening 
device, puts her finger over her lips, and gestures them over.

When at least one comes within whispering range, she'll tell him, "I'm going 
to get the guards to come in here to beat me down. When they do, you and all 
the others who can scrap will jump them, and we'll get the *multiplication* 
out of here. Or would you rather wait for the headman's blade?"

Once the word has been passed and the others toughs are in a position to cut 
off the guards once they come into the cell, she'll return to the door and 
begin taunting the guard about his embarrassing proclivities in the boudoir.




>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr 109 - The Dungeons [Zul]
>Date: Sun, 29 Oct 2006 06:34:17 CST
>
>Ted Kissell wrote:
>
> > Without looking at the box, turning her back to it as she walks past
> > Jaguille, she says in a clear voice. "I'm planning on taking a nap. Why
> > don't you sing us all a nice lullaby?"
> >
> > As she passes Jaguille, she mouths the word "Loud," with a meaningful
> > glance.
>
>Jalguille looks momentarily puzzled, then begins to look worried.
>
> > She continues until she reaches a wall, then sits cross-legged in front 
>of
> > it, tousling her red hair and letting it spill in front of her face.
> >
> > Only then, through her hair, does she take a long look at the box. It's
> > probably some kind of Karazthan surveillance device. But is it a watcher 
>or
> > a listener? Or both? It could be wizard thing, meant to scan their 
>thoughts,
> > but Zul doesn't trouble herself about that...
>
>Zul concludes that it's probably more likely to be a listener than a
>watcher; the only watchers she's ever seen have included something
>resembling a glass eye, and this one lacks such a feature.
>
> > As she determines where the wire leads, she assesses the relative 
>usefulness
> > of her fellow prisoners in any sort of breakout attempt.
>
>The prisoners seem to be a mixture; most were probably just in the wrong
>place at the wrong time. Some will probably be useless in a fight; the
>sorts that will most likely just panic.  But there are quite a few
>heavily-built men, dockside labourers who can be assumed to be good
>brawlers.
>
> > She waits for Jaguille to provide some audio cover.
>
>Jalguille can sing remarkably well, although Zul doesn't recognise the 
>song.

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TimHall
Tim Hall

Sun

Nov 5
2006

17:04Z

Kalyr 109 - The Dungeons [Zul]

Ted Kissell wrote:

> She starts clapping along with Jalguille's song, hoping to get some of the 
> big bruisers to look her way. When they do, she points up at the listening 
> device, puts her finger over her lips, and gestures them over.
> 
> When at least one comes within whispering range, she'll tell him, "I'm going 
> to get the guards to come in here to beat me down. When they do, you and all 
> the others who can scrap will jump them, and we'll get the *multiplication* 
> out of here. Or would you rather wait for the headman's blade?"

There's some muttering at first, but once Jalguille starts nodding in 
approval without once breaking the rhythm of the song, they come round 
to Zul's point of view.

> Once the word has been passed and the others toughs are in a position to cut 
> off the guards once they come into the cell, she'll return to the door and 
> begin taunting the guard about his embarrassing proclivities in the boudoir.

The guard pretends to ignore her at first, but quite soon it's obvious 
that her taunts are getting to him.  He gets more and more rattled, and 
eventually comes stomping over to the barred door, key in hand.

"You want me to try those tricks on you, bitch?", he snarls. With two 
other guards standing further back to block any possible escape, he 
unlocks the door.

Then all hell breaks loose.  Two of the guards draw swords and manage to 
cut down several prisoners. But they're overwhelmed by numbers and soon 
go down, their bloodied swords now in the hands of their attackers. 
After a few confusing minutes, the prisoners have the run of the entire 
dungeon complex, including possession of several sets of keys. Quite a 
few of the guards are dead, and most of the survivors are locked in 
their own cells.

TedKissell
Ted Kissell

Mon

Nov 6
2006

22:05Z

Kalyr 109 - The Dungeons [Zul]

[Zul]

Wiping blood from her commandeered blade, she calls a quick huddle with her 
co-conspirators.

"So, do we go barrelling out the front door and try to make it to the 
Anthill that way, or is there a sneakier way out?" she asks.




>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr 109 - The Dungeons [Zul]
>Date: Sun,  5 Nov 2006 11:04:17 CST
>
>Ted Kissell wrote:
>
> > She starts clapping along with Jalguille's song, hoping to get some of 
>the
> > big bruisers to look her way. When they do, she points up at the 
>listening
> > device, puts her finger over her lips, and gestures them over.
> >
> > When at least one comes within whispering range, she'll tell him, "I'm 
>going
> > to get the guards to come in here to beat me down. When they do, you and 
>all
> > the others who can scrap will jump them, and we'll get the 
>*multiplication*
> > out of here. Or would you rather wait for the headman's blade?"
>
>There's some muttering at first, but once Jalguille starts nodding in
>approval without once breaking the rhythm of the song, they come round
>to Zul's point of view.
>
> > Once the word has been passed and the others toughs are in a position to 
>cut
> > off the guards once they come into the cell, she'll return to the door 
>and
> > begin taunting the guard about his embarrassing proclivities in the 
>boudoir.
>
>The guard pretends to ignore her at first, but quite soon it's obvious
>that her taunts are getting to him.  He gets more and more rattled, and
>eventually comes stomping over to the barred door, key in hand.
>
>"You want me to try those tricks on you, bitch?", he snarls. With two
>other guards standing further back to block any possible escape, he
>unlocks the door.
>
>Then all hell breaks loose.  Two of the guards draw swords and manage to
>cut down several prisoners. But they're overwhelmed by numbers and soon
>go down, their bloodied swords now in the hands of their attackers.
>After a few confusing minutes, the prisoners have the run of the entire
>dungeon complex, including possession of several sets of keys. Quite a
>few of the guards are dead, and most of the survivors are locked in
>their own cells.

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TimHall
Tim Hall

Sun

Nov 12
2006

16:00Z

Kalyr 109 - The Dungeons [Zul]

Ted Kissell wrote:

> Wiping blood from her commandeered blade, she calls a quick huddle with her 
> co-conspirators.
> 
> "So, do we go barrelling out the front door and try to make it to the 
> Anthill that way, or is there a sneakier way out?" she asks.

[This is the point at which I find I've still got the map of the entire 
citadel complex that I'd drawn 15 years ago for my original FtF campaign 
:) ]

 From the guardroom there are passages leading off in several 
directions; some steps leading up.  While the main front entrance is 
well-known, leading out towards the front gate of the Citadel, others 
are less obvious. There's one stairway that *might* lead to the City 
Guard station.

"Hey, there's a bricked up passageway", says one of the prisoners, a 
burly docker Zul recalls goes by the name of Hargan.  Doesn't lead to 
any other part of the dungeon. But the wall doesn't look too solid.

TedKissell
Ted Kissell

Fri

Nov 17
2006

21:47Z

Kalyr 109 - The Dungeons [Zul]

[Zul]
She gives the new wall a tentative but firm straight kick (with the bottom 
of her foot, not her toe) to test its strength.


>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr 109 - The Dungeons [Zul]
>Date: Sun, 12 Nov 2006 10:00:33 CST
>
>Ted Kissell wrote:
>
> > Wiping blood from her commandeered blade, she calls a quick huddle with 
>her
> > co-conspirators.
> >
> > "So, do we go barrelling out the front door and try to make it to the
> > Anthill that way, or is there a sneakier way out?" she asks.
>
>[This is the point at which I find I've still got the map of the entire
>citadel complex that I'd drawn 15 years ago for my original FtF campaign
>:) ]
>
>  From the guardroom there are passages leading off in several
>directions; some steps leading up.  While the main front entrance is
>well-known, leading out towards the front gate of the Citadel, others
>are less obvious. There's one stairway that *might* lead to the City
>Guard station.
>
>"Hey, there's a bricked up passageway", says one of the prisoners, a
>burly docker Zul recalls goes by the name of Hargan.  Doesn't lead to
>any other part of the dungeon. But the wall doesn't look too solid.

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TimHall
Tim Hall

Sun

Nov 19
2006

16:44Z

Kalyr 109 - The Dungeons [Zul]

> [Zul]
> She gives the new wall a tentative but firm straight kick (with the
> bottom 
> of her foot, not her toe) to test its strength.

While the wall doesn't give way, it does sound hollow. Zul even notices
some brick dust fall as she kicks.

"Decent blunt instrument, and it will go", suggests the burly docker.

TedKissell
Ted Kissell

Mon

Nov 20
2006

03:42Z

Kalyr 109 - The Dungeons [Zul]

[Zul]

She looks around the guardroom for a heavy table to use as a battering ram.


>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr 109 - The Dungeons [Zul]
>Date: Sun, 19 Nov 2006 10:44:07 CST
>
> > [Zul]
> > She gives the new wall a tentative but firm straight kick (with the
> > bottom
> > of her foot, not her toe) to test its strength.
>
>While the wall doesn't give way, it does sound hollow. Zul even notices
>some brick dust fall as she kicks.
>
>"Decent blunt instrument, and it will go", suggests the burly docker.

_________________________________________________________________
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TimHall
Tim Hall

Sun

Nov 26
2006

17:54Z

Kalyr 109 - The Dungeons [Zul]

Ted Kissell wrote:

> She looks around the guardroom for a heavy table to use as a battering ram.

A couple of heaves from the heavy table, and the wall gives way. Beyond 
the wall is a rough-hewn tunnel. A cool breeze blows though out.

"It's in the direction of the citadel", Jalguille says.

"So we'll end up in the Tharn's banqueting hall?", Soyara asks.

TedKissell
Ted Kissell

Sun

Nov 26
2006

19:44Z

Kalyr 109 - The Dungeons [Zul]

[Zul]

"I like that cool air," Zul says. "Should lead outside, maybe to the river. 
I say we go this way, and fast — before half the city guard comes down on 
our heads."

[OOC: How many surviving jailbreakers, how many armed?]


>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr 109 - The Dungeons [Zul]
>Date: Sun, 26 Nov 2006 11:54:35 CST
>
>Ted Kissell wrote:
>
> > She looks around the guardroom for a heavy table to use as a battering 
>ram.
>
>A couple of heaves from the heavy table, and the wall gives way. Beyond
>the wall is a rough-hewn tunnel. A cool breeze blows though out.
>
>"It's in the direction of the citadel", Jalguille says.
>
>"So we'll end up in the Tharn's banqueting hall?", Soyara asks.

_________________________________________________________________
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TimHall
Tim Hall

Wed

Jan 24
2007

22:18Z

Kalyr 109 - The Dungeons [Zul]

Ted Kissell wrote:

> "I like that cool air," Zul says. "Should lead outside, maybe to the river. 
> I say we go this way, and fast — before half the city guard comes down on 
> our heads."

They follow the direction of the cool air, heading downwards. 
Fortunately a couple of the prisoners have liberated some lightsticks 
from the guardroom, and the ghostly green lite illuminates the tunnel 
walls. They pass more than one side tunnel, each of which leads upwards. 
  The tunnels ends in a large underground chamber filled with water; it 
appears to be a cistern into which the cities storm drains enter.

"What now?", asks Banjo.

The water probably flows out into the river through a water-filled 
tunnel.  It might be possible to swim for it, but it would be risky.

The other option would be to follow the storm drain uphill, and hope to 
find a maintenance hatch opening into the street sufficiently far from 
the citadel.

> [OOC: How many surviving jailbreakers, how many armed?]

[About fifty; Quite a few are armed with swords and maces taken from the 
guards]

TedKissell
Ted Kissell

Wed

Jan 24
2007

22:48Z

Kalyr 109 - The Dungeons [Zul]

[Zul]
"I vote for staying dry for now," Zul says. "Let's try to find a manhole far 
enough away from the Citadel before we pop out."


>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr 109 - The Dungeons [Zul]
>Date: Wed, 24 Jan 2007 16:18:25 CST
>
>Ted Kissell wrote:
>
> > "I like that cool air," Zul says. "Should lead outside, maybe to the 
>river.
> > I say we go this way, and fast — before half the city guard comes down 
>on
> > our heads."
>
>They follow the direction of the cool air, heading downwards.
>Fortunately a couple of the prisoners have liberated some lightsticks
>from the guardroom, and the ghostly green lite illuminates the tunnel
>walls. They pass more than one side tunnel, each of which leads upwards.
>   The tunnels ends in a large underground chamber filled with water; it
>appears to be a cistern into which the cities storm drains enter.
>
>"What now?", asks Banjo.
>
>The water probably flows out into the river through a water-filled
>tunnel.  It might be possible to swim for it, but it would be risky.
>
>The other option would be to follow the storm drain uphill, and hope to
>find a maintenance hatch opening into the street sufficiently far from
>the citadel.
>
> > [OOC: How many surviving jailbreakers, how many armed?]
>
>[About fifty; Quite a few are armed with swords and maces taken from the
>guards]

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TimHall
Tim Hall

Thu

Jan 25
2007

22:32Z

Kalyr 109 - The Dungeons [Zul]

Ted Kissell wrote:

> "I vote for staying dry for now," Zul says. "Let's try to find a manhole far 
> enough away from the Citadel before we pop out."

The storm drains fan out into various parts of the south side of the 
city.  Rather than everyone all piling out of a single manhole, the 
escapees scatter down different tunnels.  The sound of booted feet 
echoing along the tunnel behind serves to concentrate minds.

Zul finds herself on the edge of the Anthill not far from the Temple of 
Kardak, accompanied by Soyara and Banjo.

TedKissell
Ted Kissell

Fri

Jan 26
2007

00:02Z

Kalyr 109 - The Dungeons [Zul]

[Zul]
She does what she can to conceal her weapon [OOC: She'll ditch it someplace 
difficult to find if she feels she can't hide it and it would attract too 
much attention] and keeps moving, quickly but calmly — away from the Temple 
of Kardak, if possible!

"As I'm not from around here, I'll defer to your judgment on a choice of 
hideouts," Zul says quietly to Banjo as they burrow into the twisting alleys 
of the Anthill.


>From: Tim 
>Reply-To: kalyr@phoenyx.net
>To: kalyr@phoenyx.net
>Subject: Re: Kalyr 109 - The Dungeons [Zul]
>Date: Thu, 25 Jan 2007 16:32:35 CST
>
>Ted Kissell wrote:
>
> > "I vote for staying dry for now," Zul says. "Let's try to find a manhole 
>far
> > enough away from the Citadel before we pop out."
>
>The storm drains fan out into various parts of the south side of the
>city.  Rather than everyone all piling out of a single manhole, the
>escapees scatter down different tunnels.  The sound of booted feet
>echoing along the tunnel behind serves to concentrate minds.
>
>Zul finds herself on the edge of the Anthill not far from the Temple of
>Kardak, accompanied by Soyara and Banjo.

_________________________________________________________________
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