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Discussion, mostly technical, about running Phoenyx groups goes here. Hypotheticals and wishlists go in stakeholders.
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KarenCravens
Karen Cravens

Fri

Dec 31
1999

16:40Z

Phoenyx mission statement

Well, I guess you'd call it a mission statement.  It's the thing that
appears in the web page descriptions and at the top of the index page.  It
needs rewriting.

"The Phoenyx is an Internet listserver dedicated to serving the
roleplaying community online. It offers free mailing lists and archive
areas for gamemasters wishing to run online (play-by-email) roleplaying
games."

This is the blurb that appears on a lot of search engines (like Yahoo, if
they ever update our entries... feel free to submit us eighty-leven times
each, but I don't think it'll do any good, I've been trying for over a
year).  I'd really like to get rid of "Internet listserver" and "mailing
list" without getting too much into marketspeak.

-- 
Karen J. Cravens  silver@phoenyx.net
The Dog Ate My Sketchbook:  http://silver.phoenyx.net/


-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

CarlCravens
Carl D Cravens

Tue

Aug 22
2000

20:10Z

Phoenyx mission statement

On Fri, 31 Dec 1999, Karen Cravens wrote:

> Well, I guess you'd call it a mission statement.  It's the thing that
> appears in the web page descriptions and at the top of the index page.  It
> needs rewriting.
> 
> "The Phoenyx is an Internet listserver dedicated to serving the
> roleplaying community online. It offers free mailing lists and archive
> areas for gamemasters wishing to run online (play-by-email) roleplaying
> games."

How's this for keeping something in my mailbox for a long time before
replying?

I've been thinking a lot about the Phoenyx "mission."  A few GM's and
prospective GM's have heard my refined philosophy about what the Phoenyx
is trying to accomplish, but I thought I'd share it with all the
gamemasters, see if we can refine it some more, and then incorporate it
into the stuff our prospective GM's read.  Here's the way I view the
Phoenyx...

Our "customer" is the player.  The service we provide is a selection of
high-quality games to play in, with the technical benefits of the Phoenyx
software being secondary.  This might be confusing to the gamemaster, who
sees the Phoenyx as a service that provides him with tools to host his
game... that is, sees himself as the customer.  While the Phoenyx does
provide a lot of handy features for the GM and a venue of good repute to
showcase his game, the gamemaster isn't our customer... he's our partner.  
The Phoenyx has no life without gamemasters.  We need you, but that need
is as a business partner and not as a customer. We are, of course, highly
dedicated to supporting our gamemasters... we want you to have the right
tools and knowledge to provide the customer the best game possible.  In
return for the support we give, we expect a level of commitment and
dedication from our gamemasters in serving our customers. 

It is by that criteria of player-as-customer that we choose gamemasters
and games.  That's why we generally reject games that are already full...
if there are no openings for new players, that game has nothing to offer
our customer.  (A really good game may be worth offering to lurkers.)  
It's why condescending attutudes get otherwise talented gamemasters
rejected... we don't want a condescending business partner annoying our
customers.  And it's why we reject certain kinds of games... we serve a
specific segment, not the entire player populace.  We want a reputation
for certain kinds of games, and those games emphasis story and character
over game mechanics and combat. 

I think it's important for GM's to understand this view and see their
position in the Phoenyx as one of partner, not customer. 

Thoughts?

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

JeffJohnson
Jeff Johnson

Thu

Aug 24
2000

10:02Z

Phoenyx mission statement

> I think it's important for GM's to understand this view and see their
> position in the Phoenyx as one of partner, not customer.
>
> Thoughts?

Make sense to me. If you want to provide a service to the most people
possible, it's the players you have to please.

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

SteveAlmond
Steve Almond

Thu

Aug 24
2000

22:27Z

Phoenyx mission statement

> I think it's important for GM's to understand this view and see their
> position in the Phoenyx as one of partner, not customer.
>
> Thoughts?

I wish I had some enlightened wisdom to add to this thread, but I don't.
:-)   I agree with everything Carl's said with a couple of provisos: Are GMs
allowed/supposed to enjoy their GMing, and where do all the Lurkers fit?
    FWIW, my mental image of the Phoenix puts the Lurkers more in the
customer
position, with the Players in partnership with the GMs.


Silk Kendiron

GM and Webmaster
Red Snow - They attack at nightfall
http://www.geocities.com/silk_kendiron/red_snow.htm

"Waking a person unnecessarily should be considered a capital crime. For a
first offense, that is."
 -- Lazarus Long



-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

CarlCravens
Carl D Cravens

Thu

Aug 24
2000

23:24Z

Phoenyx mission statement

On Thu, 24 Aug 2000, Steve Almond wrote:

> I wish I had some enlightened wisdom to add to this thread, but I don't.
> :-)   I agree with everything Carl's said with a couple of provisos: Are GMs
> allowed/supposed to enjoy their GMing, and where do all the Lurkers fit?

The GM has to enjoy what he's doing, or there isn't a lot of point to
doing it.  We wouldn't provide the Phoenyx services if we didn't enjoy
doing it. 

>     FWIW, my mental image of the Phoenix puts the Lurkers more in the
> customer position, with the Players in partnership with the GMs.

The players are more consumer... they're looking for a particular thing, a
game they'll enjoy playing in.  A huge part of the service we provide them
isn't just a game to play in, but a selection of games that are among the
best on the net.  That is, in a way, our primary service... matching up
players with good games.  Lurkers are kind of like window shoppers... the
Phoenyx wouldn't change if the lurkers went away because they're not
really consumers.  They're just looking at the product, not buying
it.  (Not that anybody's buying anything around here.) 

While, yes, you can't have a game without players, the point of playing
the game isn't to entertain the lurkers... that's just a side-effect. 

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

KarenCravens
Karen Cravens

Fri

Aug 25
2000

00:51Z

Phoenyx mission statement

On Thu, 24 Aug 2000, Carl D Cravens wrote:

CDC>Phoenyx wouldn't change if the lurkers went away because they're not
CDC>really consumers.  They're just looking at the product, not buying
CDC>it.  (Not that anybody's buying anything around here.) 

The Phoenyx would change for me.  Operation wouldn't, but my incentive to
do it would.  Otherwise I'd accept games that didn't allow lurkers, which
I don't currently do.

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

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