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Discussion, mostly technical, about running Phoenyx groups goes here. Hypotheticals and wishlists go in stakeholders.
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CarlCravens
Carl D Cravens

Sun

Mar 12
2000

03:17Z

Req> Game Request - Kaaldansk

Okay, I've asked a couple questions of the prospective gamemaster on this
one and Karen and I are still unsure of it.  We don't want any more
feedback from the prospect... we want to make a decision based on this
info.  Please give your opinion as to yea or nay within the next 
two or three days.  Thanks!

=======

title = The Hidden City

blurb = The setting: Post-Nuclear War Earth.  15% of the inhabitants that
are not off planet have gone under ground to escape the nuclear winter.  
Generations later, the off-planet colonists have forgotten about earth,
and the Terrans underground have forgotten about the "above", and much of
the technology they had aquired.  But, miraculously, one city remains
untouched.  Kaaldansk.

web = 
genre = Fantasy
system = 
about = 

========
sent do-better form letter
========

I plan on having two groups of people (The number really doesn't matter,
although I don't want more than 10 on each side.  Probably won't be a
problem there!*G*)

Reaching Kaaldansk will be half the fun.  First you must cross a continent, 
then scale the Alps before the story's halfway through.

Group One:  Having recovered the map from the (slightly inebriated) man in 
the pub, you immediatly set out to recover the lost technology, eager to 
restore Earth to it's past glory.  ((If you need help finding a vocation for 
your character, ask me for suggestions))

Group Two:  The (slightly inebriated) man in the bar is a friend who does 
not fully comprehend the consequences of his actions. Aware that gaining 
Kaaldansk's technology could well start another Nuclear War, you set out to 
stop this fool-hardy group.  ((Ditto above))

Of the eighty-five percent who could not escape the effects of the Nuclear 
War, about five percent were warped, made into something gruesomely 
terrifying. They are warped in mind, also, seeking revenge on the few who 
were able to escape underground.

=======

>You haven't said anything about your PBeM roleplaying experience.  It
>would really help to know something about your previous experience,
>considering that you're planning such a large plot with two groups and
>potentially a large number of players.
>
>How long do you expect this game to run?  I'm trying to get a grasp on the
>scale of the game you're proposing... it sounds like it could run a very
>long time, as in a year or two at least.  (As the form-letter says, many
>of our best games have run for several years.)

I've been in a few informal PBeMs, but this will be my first time as a GM.  
Please don't discard this idea if you think I don't have enough expirience, 
though.  Because I would be happy just seeing it as a PBeM.

I had expected it to run around a year and a half, seeing as how the game 
does have a definite end.

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BlueScourge
Blue Scourge

Sun

Mar 12
2000

04:07Z

Req> Game Request - Kaaldansk

Sounds interesting. I say yea.
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KevinTisserand
Audrey & Kevin Tisserand

Sun

Mar 12
2000

06:29Z

Req> Game Request - Kaaldansk

> title = The Hidden City

I say a conditional yes.  Personally, I don't like the idea of playing in a
game where two groups of players are effectively opposing each other.  But
that's just me, and if there's enough interest out there, then why not.  But
there's still a lot of info missing - like what game system is being used,
what sort of characters you can have, etc. -- basically all the stuff you
want to see on the web page.  So say you want to see a complete web page,
and if it's good enough the game's a go; but also make it clear that it's
not just a formality, and if the game isn't explained well on the web page
it could still get a thumbs down.

Just my two coppers worth.

Kevin.


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SteveAlmond
Steve Almond

Sun

Mar 12
2000

14:30Z

Req> Game Request - Kaaldansk

Ummm...  Great plot, reasonable writing, huge cast, insufficient experience,
large scope for errors...  I say yes, let him (her?) have their crack at it.


Silk Kendiron


----- Original Message -----
From: Carl D Cravens 
To: 
Sent: Sunday, March 12, 2000 3:17 AM
Subject: Req> Game Request - Kaaldansk


> Okay, I've asked a couple questions of the prospective gamemaster on this
> one and Karen and I are still unsure of it.  We don't want any more
> feedback from the prospect... we want to make a decision based on this
> info.  Please give your opinion as to yea or nay within the next
> two or three days.  Thanks!
>
> =======
>
> title = The Hidden City
>
> blurb = The setting: Post-Nuclear War Earth.  15% of the inhabitants that
> are not off planet have gone under ground to escape the nuclear winter.
> Generations later, the off-planet colonists have forgotten about earth,
> and the Terrans underground have forgotten about the "above", and much of
> the technology they had aquired.  But, miraculously, one city remains
> untouched.  Kaaldansk.
>
> web =
> genre = Fantasy
> system =
> about =
>
> ========
> sent do-better form letter
> ========
>
> I plan on having two groups of people (The number really doesn't matter,
> although I don't want more than 10 on each side.  Probably won't be a
> problem there!*G*)
>
> Reaching Kaaldansk will be half the fun.  First you must cross a
continent,
> then scale the Alps before the story's halfway through.
>
> Group One:  Having recovered the map from the (slightly inebriated) man in
> the pub, you immediatly set out to recover the lost technology, eager to
> restore Earth to it's past glory.  ((If you need help finding a vocation
for
> your character, ask me for suggestions))
>
> Group Two:  The (slightly inebriated) man in the bar is a friend who does
> not fully comprehend the consequences of his actions. Aware that gaining
> Kaaldansk's technology could well start another Nuclear War, you set out
to
> stop this fool-hardy group.  ((Ditto above))
>
> Of the eighty-five percent who could not escape the effects of the Nuclear
> War, about five percent were warped, made into something gruesomely
> terrifying. They are warped in mind, also, seeking revenge on the few who
> were able to escape underground.
>
> =======
>
> >You haven't said anything about your PBeM roleplaying experience.  It
> >would really help to know something about your previous experience,
> >considering that you're planning such a large plot with two groups and
> >potentially a large number of players.
> >
> >How long do you expect this game to run?  I'm trying to get a grasp on
the
> >scale of the game you're proposing... it sounds like it could run a very
> >long time, as in a year or two at least.  (As the form-letter says, many
> >of our best games have run for several years.)
>
> I've been in a few informal PBeMs, but this will be my first time as a GM.
> Please don't discard this idea if you think I don't have enough
expirience,
> though.  Because I would be happy just seeing it as a PBeM.
>
> I had expected it to run around a year and a half, seeing as how the game
> does have a definite end.
>
> -- --------------------------------------------------------------
> Listowner tools are found at http://www.phoenyx.net/listowners

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

CarlCravens
Carl D Cravens

Tue

Mar 21
2000

02:48Z

Req> Game Request - Kaaldansk

On Sun, 12 Mar 2000, Steve Almond wrote:

> Ummm...  Great plot, reasonable writing, huge cast, insufficient experience,
> large scope for errors...  I say yes, let him (her?) have their crack at it.

An important thing to keep in mind when reviewing potential applicants is
that the Phoenyx isn't about letting people have a "crack at it."  It's
about trying to figure out if the person seems to have enough skill and
understanding to carry through and deliver a great game.  While there's
are no sure things, we're trying very hard to eliminate the GM's that
haven't put enough thought into it, aren't going to carry through or are
just poor GM's.  It's a difficult job, but the Phoenyx reputation for
providing great games with great gamemasters that run to completion is at
stake every time we accept a new gamemaster.  Every one of our gamemasters
is a representative of the Phoenyx... we want to pick only the best.

When then things you find of note are one positive and three negatives,
I'm inclined to reject the proposal. 

--
Carl D Cravens (raven@phoenyx.net)
Through argument comes illumination.  Let's fight.

-- --------------------------------------------------------------
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