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CarlCravens
Carl D Cravens

Wed

Sep 6
2000

14:24Z

Req> Proposal for review: STC

This one's looking pretty good to me, but I want a second opinion.  Of
most concern to me is the "freeform" nature in which the GM has very
little planned out (or is refusing to tell me what he has planned after
asking twice).  Players in general are reactive, not pro-active, and I've
seen more than one game die due to lack of player motivation.  I need
opinions in this area.  (As a reminder, we're here to serve the player and
lurker by providing interesting games run by good gamemasters that are
unlikely to fold before a natural closure to the game is reached.  Judge
the proposal by those criteria.) 

==========

id = STC
title = Star Trek : Camelot
blurb = Star Trek Camelot is based in the Trek Universe. It is now 
approximately 2 years after the Dominion war, and the Bajor 
sector is undergoing some drastic changes.  The Cardassians 
are rebuilding, the Bajoran's colonizing through the worm 
hole, and a small sector of unclaimed space... has been 
claimed, by a very mixed ethnic group. A Human, Andorian, 
Klingon, and a Cardassian.  They liberated the abandoned 
Empok Nor, and refitted her extensively, in the 18 months 
they have been in control of their 4 cubic light years, 
they have become a small economic nation, with no small 
amount of resources.  First recognized by the Cardassians 
in a political ploy to put pressure on the Federation, the 
UFP recognized them approximately 4 months later.  Camelot 
station now sits above a 90 Kilometer Planetoid dead center 
of Camelonian space, only 10 light years from Bajor, 
Camelot borders the Badlands on one side, Bajor space on 
another, Federation on the third, and touches Cardassian 
space.   

PBeM with the occasional 'live' session in a Chat/IRC room.

This setting is a continuation of a Trek RPG that was being 
played for approximately 7 months, the GM and players all 
had RL situations come up that precluded the continuation 
of the game at the table, so I thought I'd take over and 
make a rather interesting setting available to others who 
may be interested in a setting where you don't have to be a 
Fleet officer, as DS9 suggests, this can be the seedier 
side of the Trek universe.
web = 
genre = Trek
system = Last Unicorn Games DS9
about = I've been a trek fan since the mid 70's.  I've been playing 
and running RPG's since 1985.  my first PBeM's where in the 
fledgling days of FidoNet and Furnet and now with the 
internet in general.

[ requested more info ] 

I've been Role Playing since 1985. My ventures into electronic RP started 
in 1994 via Fidonet and Furnet.  I currently am still a member of a Babylon 
5 PBeM that's been suspended for a bit [though it's a 3.5 year old game.] 
(Need to nudge that GM some, perhaps he'd like to move to Phoenyx as well 
:), have played in a short term Morrow Project game (Chat room style.)  run 
a DC hero's PBeM. (Plagued with problems [like a reliable Listserver] an 
communication problems [had several players from other than the US.]  which 
can make for some interesting RP when local slang comes into 
play   O.O   ....)   I've never been one for 'sims'.  Where the person 
posing is writing for my character as well as others.  My 'style' revolves 
around Action/reaction and e-mail conversation, with myself being the 
moderator.  I am familier with, and have played in a few other short term 
games.

[ requested more info again ]

> I'd like to know a little more about the game itself... specifically
> the story.  You've given me background details and where everything
> starts, but it's not clear where you plan to go, what kind of
> characters you expect from players, etc.  Show me that you've planned
> this game out beyond "here's a setting, now what do I do with it."

I understand.  I run a free flowing, player driven game.  I have events in 
mind that have happened and will be happening.  The Players control which 
direction they go.  I don't require they become one 'team' or 'group', If 
someone wishes to play a smuggler and someone else a Cardassian starship 
captain, it's no problem.  If one has the universe worked out, it's the 
players that direct their game.  I'm not running a trek 'Sim', where I'm 
going to hand the plot to the players on a platter, or "Fleet wants you to 
investigate X'.  This is a darker, DS9 type game.  The characters will need 
to develope characters with history, and make use of merits from the book 
(Such as contacts, so they'll hear about 'Fleet sending the USS Potempkin 
to investigate X'.   :)   If someone's happy to set up shop on Camelot 
station and be a merchant or broker (ala Quark), or get involved in the 
local Orion Syndicate conflict (There is an Orion on the station hiring 
Merc's and the like).  There's a Klingon Vor'cha class cruiser undergoing 
repairs before she ventures back into the badlands to continue her 
survey.  Opportunities... lots of opportunities for any character looking 
for adventure.

> Also important is whether this game is going to be open to new
> players.  The Phoenyx main service is to provide games for players to
> play in, and if you're game is full and won't accept new players, it
> doesn't give us anything to offer to our "customer."

I'm not looking for any one type of character.  Loner's are just as good
as team players, and those looking for others will most likely quickly
find the other PC's or various NPC's that inhabit the station.  Camelot
does not have extradition, and as long as a person on the run doesn't
violate Camelot's rules, they're welcome to stay as long as they want (or
can afford.). so even the Romulan defector is welcome.  I'm currently
working on the website which I hope to have finished over this long
weekend, and will send you the address as soon as I'm sure it's working
properly.  (Don't want to send you on any wild goose chases :)

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

SteveAlmond
Steve Almond

Wed

Sep 6
2000

21:46Z

Req> Proposal for review: STC

This one's got a great idea for a setting but seems to be lacking a plot.
Okay, so there's a million little hooks in there, but unless this
prospective GM has some idea of how they intend to keep at least some of the
characters together, all they're gonna catch is lots of little fish - the
GM'll be working hard to keep each Player amused.
    In other words: no, they don't know what they're letting themself into.
    Give them a third chance if you want. 'The secret cabal have met and
decided that your PBeM lacks a unifying element (other than location) - how
do you respond?'

Silk Kendiron

GM and Webmaster
Red Snow - They attack at nightfall
http://www.geocities.com/silk_kendiron/red_snow.htm

Ever consider what cats must think of us? I mean, here we come back from a
grocery store with the most amazing haul -- chicken, pork, half a cow. They
must think we're the greatest hunters on earth!
  -- Anne Tyler


----- Original Message -----
From: Carl D Cravens 
To: 
Sent: Wednesday, September 06, 2000 3:24 PM
Subject: Req> Proposal for review: STC


> This one's looking pretty good to me, but I want a second opinion.  Of
> most concern to me is the "freeform" nature in which the GM has very
> little planned out (or is refusing to tell me what he has planned after
> asking twice).  Players in general are reactive, not pro-active, and I've
> seen more than one game die due to lack of player motivation.  I need
> opinions in this area.  (As a reminder, we're here to serve the player and
> lurker by providing interesting games run by good gamemasters that are
> unlikely to fold before a natural closure to the game is reached.  Judge
> the proposal by those criteria.)
>
> ==========
>
> id = STC
> title = Star Trek : Camelot
> blurb = Star Trek Camelot is based in the Trek Universe. It is now
> approximately 2 years after the Dominion war, and the Bajor
> sector is undergoing some drastic changes.  The Cardassians
> are rebuilding, the Bajoran's colonizing through the worm
> hole, and a small sector of unclaimed space... has been
> claimed, by a very mixed ethnic group. A Human, Andorian,
> Klingon, and a Cardassian.  They liberated the abandoned
> Empok Nor, and refitted her extensively, in the 18 months
> they have been in control of their 4 cubic light years,
> they have become a small economic nation, with no small
> amount of resources.  First recognized by the Cardassians
> in a political ploy to put pressure on the Federation, the
> UFP recognized them approximately 4 months later.  Camelot
> station now sits above a 90 Kilometer Planetoid dead center
> of Camelonian space, only 10 light years from Bajor,
> Camelot borders the Badlands on one side, Bajor space on
> another, Federation on the third, and touches Cardassian
> space.
>
> PBeM with the occasional 'live' session in a Chat/IRC room.
>
> This setting is a continuation of a Trek RPG that was being
> played for approximately 7 months, the GM and players all
> had RL situations come up that precluded the continuation
> of the game at the table, so I thought I'd take over and
> make a rather interesting setting available to others who
> may be interested in a setting where you don't have to be a
> Fleet officer, as DS9 suggests, this can be the seedier
> side of the Trek universe.
> web =
> genre = Trek
> system = Last Unicorn Games DS9
> about = I've been a trek fan since the mid 70's.  I've been playing
> and running RPG's since 1985.  my first PBeM's where in the
> fledgling days of FidoNet and Furnet and now with the
> internet in general.
>
> [ requested more info ]
>
> I've been Role Playing since 1985. My ventures into electronic RP started
> in 1994 via Fidonet and Furnet.  I currently am still a member of a
Babylon
> 5 PBeM that's been suspended for a bit [though it's a 3.5 year old game.]
> (Need to nudge that GM some, perhaps he'd like to move to Phoenyx as well
> :), have played in a short term Morrow Project game (Chat room style.)
run
> a DC hero's PBeM. (Plagued with problems [like a reliable Listserver] an
> communication problems [had several players from other than the US.]
which
> can make for some interesting RP when local slang comes into
> play   O.O   ....)   I've never been one for 'sims'.  Where the person
> posing is writing for my character as well as others.  My 'style' revolves
> around Action/reaction and e-mail conversation, with myself being the
> moderator.  I am familier with, and have played in a few other short term
> games.
>
> [ requested more info again ]
>
> > I'd like to know a little more about the game itself... specifically
> > the story.  You've given me background details and where everything
> > starts, but it's not clear where you plan to go, what kind of
> > characters you expect from players, etc.  Show me that you've planned
> > this game out beyond "here's a setting, now what do I do with it."
>
> I understand.  I run a free flowing, player driven game.  I have events in
> mind that have happened and will be happening.  The Players control which
> direction they go.  I don't require they become one 'team' or 'group', If
> someone wishes to play a smuggler and someone else a Cardassian starship
> captain, it's no problem.  If one has the universe worked out, it's the
> players that direct their game.  I'm not running a trek 'Sim', where I'm
> going to hand the plot to the players on a platter, or "Fleet wants you to
> investigate X'.  This is a darker, DS9 type game.  The characters will
need
> to develope characters with history, and make use of merits from the book
> (Such as contacts, so they'll hear about 'Fleet sending the USS Potempkin
> to investigate X'.   :)   If someone's happy to set up shop on Camelot
> station and be a merchant or broker (ala Quark), or get involved in the
> local Orion Syndicate conflict (There is an Orion on the station hiring
> Merc's and the like).  There's a Klingon Vor'cha class cruiser undergoing
> repairs before she ventures back into the badlands to continue her
> survey.  Opportunities... lots of opportunities for any character looking
> for adventure.
>
> > Also important is whether this game is going to be open to new
> > players.  The Phoenyx main service is to provide games for players to
> > play in, and if you're game is full and won't accept new players, it
> > doesn't give us anything to offer to our "customer."
>
> I'm not looking for any one type of character.  Loner's are just as good
> as team players, and those looking for others will most likely quickly
> find the other PC's or various NPC's that inhabit the station.  Camelot
> does not have extradition, and as long as a person on the run doesn't
> violate Camelot's rules, they're welcome to stay as long as they want (or
> can afford.). so even the Romulan defector is welcome.  I'm currently
> working on the website which I hope to have finished over this long
> weekend, and will send you the address as soon as I'm sure it's working
> properly.  (Don't want to send you on any wild goose chases :)
>
> -- --------------------------------------------------------------
> Listowner tools are found at http://www.phoenyx.net/listowners
>

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

InfinitePossibil
InfinitePoss

Wed

Sep 6
2000

22:32Z

Req> Proposal for review: STC

Hello,

Steve Almond wrote:

> This one's got a great idea for a setting but seems to be lacking a plot.
> Okay, so there's a million little hooks in there, but unless this
> prospective GM has some idea of how they intend to keep at least some of the
> characters together, all they're gonna catch is lots of little fish - the
> GM'll be working hard to keep each Player amused.

I would have to disagree. I think that his idea is making better use of e-mail
than what others do. It sounds to me like what he wants is lots of little groups
that do there own thing, occasionally mixing it up with each other, as opposed
to a big group that has the same goal.

I would suggest that you query his organization, and how he plans to keep things
as a consistent whole, if he plans to allow other GM's in, and if he truly
understands the work involved in creating a campaign world, as opposed to a
campaign setting.

Have Fun,
Darren
-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

GeoffLorenz
Geoff Lorenz

Wed

Sep 6
2000

22:49Z

Req> Proposal for review: STC

On Wed,  6 Sep 2000 16:46:45 cdt, listowners+prospects@phoenyx.net wrote:

>  This one's got a great idea for a setting but seems to be lacking a plot.
>  Okay, so there's a million little hooks in there, but unless this
>  prospective GM has some idea of how they intend to keep at least some of
the
>  characters together, all they're gonna catch is lots of little fish - the
>  GM'll be working hard to keep each Player amused.
>      In other words: no, they don't know what they're letting themself
into.
>      Give them a third chance if you want. 'The secret cabal have met and
>  decided that your PBeM lacks a unifying element (other than location) -
how
>  do you respond?'
>  
>  Silk Kendiron
>  
>  GM and Webmaster
>  Red Snow - They attack at nightfall
>  http://www.geocities.com/silk_kendiron/red_snow.htm
>  
>  Ever consider what cats must think of us? I mean, here we come back from
a
>  grocery store with the most amazing haul -- chicken, pork, half a cow.
They
>  must think we're the greatest hunters on earth!
>    -- Anne Tyler
>  

I agree.  Sounds like a cool idea (I was a trekkie during the next gen
years), but the fact that so many of these hooks exist will lead to way too
many tangents. Simply put, no.

OOC (:)): gosh, now that I've had to pass this sort of judgement, I wonder
what it was like for the rest of you all to do the same for me....





_______________________________________________________
Say Bye to Slow Internet!
http://www.home.com/xinbox/signup.html

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

CarlCravens
Carl D Cravens

Thu

Sep 7
2000

13:17Z

Req> Proposal for review: STC

On Wed, 6 Sep 2000, Geoff Lorenz wrote:

> OOC (:)): gosh, now that I've had to pass this sort of judgement, I wonder
> what it was like for the rest of you all to do the same for me....

Heh... I made that decision by myself.  Your proposal didn't get grilled
in this way. 

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

MikeF
Mike Feldhusen

Thu

Sep 7
2000

04:00Z

Req> Proposal for review: STC

On Wed, 6 Sep 2000, Infinite Possibilities wrote:

> > This one's got a great idea for a setting but seems to be lacking a plot.
> > Okay, so there's a million little hooks in there, but unless this
> > prospective GM has some idea of how they intend to keep at least some of the
> > characters together, all they're gonna catch is lots of little fish - the
> > GM'll be working hard to keep each Player amused.
> 
> I would have to disagree. I think that his idea is making better use of e-mail
> than what others do. It sounds to me like what he wants is lots of little groups
> that do there own thing, occasionally mixing it up with each other, as opposed
> to a big group that has the same goal.
> 
> I would suggest that you query his organization, and how he plans to keep things
> as a consistent whole, if he plans to allow other GM's in, and if he truly
> understands the work involved in creating a campaign world, as opposed to a
> campaign setting.

I'll agree here.  This *is* where an email based game shines.  *As
long as the GM can commit the necessary time to it.*

The setting description is very good, and he really doesn't need an
over-all plot for it.  With some decent players, the plots will
generate themselves.

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

CarlCravens
Carl D Cravens

Thu

Sep 7
2000

13:27Z

Req> Proposal for review: STC

On Wed, 6 Sep 2000, Michael Feldhusen wrote:

> I'll agree here.  This *is* where an email based game shines.  *As
> long as the GM can commit the necessary time to it.*

This is where our screening system falls down... we can't evaluate how
much time the GM will devote to it or how good he is at handling multiple
plot threads. 
 
> The setting description is very good, and he really doesn't need an
> over-all plot for it.  With some decent players, the plots will
> generate themselves.

That caveat is a big one...  players, in my experience, are often reactive
and *won't* generate those plots.  They'll wait for the GM to prod them
into action.  *And* as a player I find it much harder to carry a plot
thread by myself, without the help of other players.  

If you handed me this proposal, I wouldn't bat an eye because I've seen
how you run a game.  But this is difficult to make a decision on without
knowing the GM.  He's proposing a setup that takes more dedication and
even skill than the usual game.  

PBeM excells at split groups, individual threads, and multiple plots.  But
it takes a good GM and good players.  I expect player attrition to be a
bigger problem in a game like this because of the GM having to divide his
time and the player not seeing much impact from dropping out.  (Sorry for
dropping out of your game, Jason.  Twice.) 

So... we've got two yea's and two nay's.  If this were a vote, I'd have to
be the tie-breaker, putting me back in the same position of making a
decision as if I'd never sent this for discussion.  

Does anybody else have comments on this one?

(Did anybody notice that his definition of "sim" was "heavily plotted?"  
I've always thought of sims as free-forms that had no plot.)

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

GeoffLorenz
Geoff Lorenz

Thu

Sep 7
2000

19:22Z

Req> Proposal for review: STC

>  On Wed, 6 Sep 2000, Geoff Lorenz wrote:
>  
>  > OOC (:)): gosh, now that I've had to pass this sort of judgement, I
wonder
>  > what it was like for the rest of you all to do the same for me....
>  
>  Heh... I made that decision by myself.  Your proposal didn't get grilled
>  in this way. 

Really?  I'm not sure what that implies.....





_______________________________________________________
Say Bye to Slow Internet!
http://www.home.com/xinbox/signup.html

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

MikeF
Mike Feldhusen

Thu

Sep 7
2000

20:51Z

Req> Proposal for review: STC

On Thu, 7 Sep 2000, Geoff Lorenz wrote:

> >  On Wed, 6 Sep 2000, Geoff Lorenz wrote:
> >  
> >  > OOC (:)): gosh, now that I've had to pass this sort of
> >  > judgement, I wonder what it was like for the rest of you all to
> >  > do the same for me....

> >  Heh... I made that decision by myself.  Your proposal didn't get
> >  grilled in this way.

> Really?  I'm not sure what that implies.....

It implies that you proposal good enough on it's own for Carl to know
that your game would have a fairly good chance of success.

In other words, it's a compliment.

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

GeoffLorenz
Geoff Lorenz

Thu

Sep 7
2000

22:07Z

Req> Proposal for review: STC

>  It implies that you proposal good enough on it's own for Carl to know
>  that your game would have a fairly good chance of success.
>  
>  In other words, it's a compliment.


Yeah, I figured (Note to self: thank Carl).  It was unclear to me because I
have to deal with tis person who is immensely sarcastic all the time (I'm
just getting paranoid). 




Thanks for the compliment, Carl

-Geoff 





_______________________________________________________
Say Bye to Slow Internet!
http://www.home.com/xinbox/signup.html

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

MikeF
Mike Feldhusen

Thu

Sep 7
2000

22:22Z

Req> Proposal for review: STC

On Thu, 7 Sep 2000, Geoff Lorenz wrote:

> >  It implies that you proposal good enough on it's own for Carl to know
> >  that your game would have a fairly good chance of success.
> >  
> >  In other words, it's a compliment.

> Yeah, I figured (Note to self: thank Carl).  It was unclear to me
> because I have to deal with tis person who is immensely sarcastic
> all the time (I'm just getting paranoid).

Don't worry, there's no one around here like *that*.  No siree.  Your
fellow GM/List-owners are all such *nice* people, and our beloved
Phoenyx Owners/Admins are the nicest and most friendly of the bunch.

Isn't that right everyone?

(Please note, I normally do not use  tags.
They aren't there in TRL, why should they be in cyberspace?  Of
course, I initially typoed the last word of the previous sentence as
cypherspace.  Probably more accurate that way.)


-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

BoboII
boboii

Fri

Sep 8
2000

05:58Z

Req> Proposal for review: STC

Have you had a chance to see the proposed website?

That might tell you how serious they are in execuiting what I think the list 
has said is an interesting premise requiring heavy GM control/weaving of the 
threads.

BoBoII
-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

CarlCravens
Carl D Cravens

Sun

Sep 10
2000

20:11Z

Req> Proposal for review: STC

On Thu, 7 Sep 2000, Michael Feldhusen wrote:

> (Please note, I normally do not use  tags.
> They aren't there in TRL, why should they be in cyberspace?  Of

Because tone of voice and facial expressions are there in real life and
aren't available in cyberspace.  *Writing* sarcasm (and other
stuff) doesn't come easily to everyone.  I recently got nearly-flamed on
another mailing list because someone took my smart-alecky remark as a
flame.  (Which, considering how there was no profanity or direct insult in
the comment, I don't see how anyone could call it a flame.  But that's
this new generation of netters for you.  I don't use such tags most of
the time myself, though I do use smileys from time to time.  But I'm also 
from the old school that says tacking on a smiley makes even the most
vitrolic insult "just kidding".) 

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

CarlCravens
Carl D Cravens

Sun

Sep 10
2000

20:07Z

Req> Proposal for review: STC

On Thu, 7 Sep 2000, Geoff Lorenz wrote:

> Thanks for the compliment, Carl

You're welcome.  Now don't let me down. :) 

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

GeoffLorenz
Geoff Lorenz

Sun

Sep 10
2000

20:13Z

Req> Proposal for review: STC

On Sun, 10 Sep 2000 15:07:59 cdt, listowners+prospects@phoenyx.net wrote:

>  On Thu, 7 Sep 2000, Geoff Lorenz wrote:
>  
>  > Thanks for the compliment, Carl
>  
>  You're welcome.  Now don't let me down. :) 

Well I just waltzed headlong into that one, didn't I? ;)

You might find it entertainiing to check out the first emails of the game
(which is now running). It's very long, but a decent example of how I like
to do things.

-Geoff, aka Geoffrey Loralls of Silverymoon





_______________________________________________________
Say Bye to Slow Internet!
http://www.home.com/xinbox/signup.html

-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

TimHall
Tim Hall

Thu

Sep 7
2000

19:42Z

Req> Proposal for review: STC

Carl D Cravens wrote:

>So... we've got two yea's and two nay's.  If this were a vote, I'd have to
>be the tie-breaker, putting me back in the same position of making a
>decision as if I'd never sent this for discussion.  
>
>Does anybody else have comments on this one?

I'll vote Yea for this.  I have seen enough  successful multi-threaded
games to know the format works *if* the GM is prepared to put in
enough time to make it work.  
-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

JuhaVesanto
juuso

Fri

Sep 8
2000

05:00Z

Req> Proposal for review: STC

On Thu, 7 Sep 2000, Carl D Cravens wrote:
> So... we've got two yea's and two nay's.  If this were a vote, I'd have to
> be the tie-breaker, putting me back in the same position of making a
> decision as if I'd never sent this for discussion.  
> 
> Does anybody else have comments on this one?

Well, the interactive history games we have been running on celandra and
themain lists are primarily player-drawn. This is not to say that the
games progress by themselves - the GM has a lot of work solving actions,
keeping track of everything etc. - but the plots themselves are mostly
generated by the playes. Still, I agree that most players act more in
reactive than proactive fashion, so the GM has to (continuously) give them
something to react to. This is somewhat true about web-projects in
general...

IMHO, as long as the GM is active enough, the game has good chances
of being a success. I vote yes.

juuso
-- --------------------------------------------------------------
Listowner tools are found at http://www.phoenyx.net/listowners

JeffJohnson
Jeff Johnson

Sun

Sep 10
2000

08:00Z

Req> Proposal for review: STC

> So... we've got two yea's and two nay's.  If this were a vote, I'd have to
> be the tie-breaker, putting me back in the same position of making a
> decision as if I'd never sent this for discussion.
>
> Does anybody else have comments on this one?

My only worry is that he mentioned games he's run failing before. But
otherwise, I don't see any reason not to let him try.

Multiple storylines can be taxing. It can be done, but I think you need to
be able to keep up a high level of activity. More than I've been doing
lately, anyhow. I was hard-pressed in Oasis when I had 8 players, and I only
had two real background storylines (with plenty of sideplots).

> (Did anybody notice that his definition of "sim" was "heavily plotted?"
> I've always thought of sims as free-forms that had no plot.)

I always thought a sim was a game where you played characters from whatever
fictional setting is being used (novel, movie, TV series) rather than making
up your own?

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JasonKnight
M. Jason Knight

Tue

Sep 12
2000

03:09Z

Req> Proposal for review: STC

On 10 Sep 00, at 3:00, Jeff Johnson wrote:

> I always thought a sim was a game where you played characters from
> whatever fictional setting is being used (novel, movie, TV series)
> rather than making up your own?

Don't know if sim is formally defined, but generally it means a 
franchise-based setting, not necessarily with the canonical 
characters. Depends on how heavily the franchise depends on 
specific characters.  Buffy sims tend to have the title character, 
while Trek sims tend to be based outside the TV shows' purview 
altogether.


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