
I'd like some opinions on this. id = Toronto By Night title = Toronto By Night... blurb = A semi-freeform supernatural-horror game, based not-so- loosly on White Wolf's World Of Darkness, set in an extremly alternative future-gothic vision of Toronto, Ontario, Canada. "...Forget what you belive. This is what is. Vampires are real. Werewolves are real. Magic is real. The dead crawl from there graves and walk, and the true Men In Black ain't hunting giant cockroches. Deal with it, son, 'cause you're a part of it now..." web = genre = Horror system = Freeform based on The World Of Darkness about = > I have spent the last 18 years completely immersed in all things gaming and > fandom. It is my hobby, my occupation & my vice, all rolled into one. If I'm > not at my Comic/Gaming store in Oakville, I'm playing Cyberpunk, Space Master or > Rifts with my roomates, or planning the next convention hop, or hunting the > online auctions sites for old classics to add to my collection... (desperatly > seeking original Boot Hill Boxed Set!!!). > > As for Toronto By Night, I see it as sort of an interactive action/horror movie, > which, as I stated in the application, will be using a modified version of the > W.O.D. rules. > > The initial plot revolves around a serial killer at loose on the streets of the > city. The initial PC's that need to be cast include a homicide detective > (MORTAL), a famous true-crime writer (MORTAL), a bartender from a Queen Street > Goth Bar called The Velvet Undergound (HOLLOW ONE), a mysterious street kid > (SLUAGH), and the owner of BAKKA, a sci-fi specialty bookstore on Queen Street > (VIRTUAL ADEPT). > > I have several other characters in mind, including a wererat version of the > Robin Williams character in The Fisher King, a few vampires, more changeling > characters, a werewolf, a risen character not unlike Eric Draven & a handful > more mortal characters. All of these caharacters will be made availible a > little later in the story, either to existing players who wish to turn their > current characters into NPC's under my control, or to new players. -- -------------------------------------------------------------- Listowner tools are found at http://www.phoenyx.net/listowners
if i knew this rule set, i'd join. that's an affirmative. my only issue is that players tend to get annoyed if you limit their character options like this might. >I'd like some opinions on this. > >id = Toronto By Night >title = Toronto By Night... >blurb = A semi-freeform supernatural-horror game, based not-so- >loosly on White Wolf's World Of Darkness, set in an >extremly alternative future-gothic vision of Toronto, >Ontario, Canada. > >"...Forget what you belive. This is what is. Vampires are >real. Werewolves are real. Magic is real. The dead crawl >from there graves and walk, and the true Men In Black ain't >hunting giant cockroches. Deal with it, son, 'cause you're >a part of it now..." >web = >genre = Horror >system = Freeform based on The World Of Darkness >about = > >> I have spent the last 18 years completely immersed in all things gaming and >> fandom. It is my hobby, my occupation & my vice, all rolled into one. If >I'm >> not at my Comic/Gaming store in Oakville, I'm playing Cyberpunk, Space Master >or >> Rifts with my roomates, or planning the next convention hop, or hunting the >> online auctions sites for old classics to add to my collection... (desperatly >> seeking original Boot Hill Boxed Set!!!). >> >> As for Toronto By Night, I see it as sort of an interactive action/horror >movie, >> which, as I stated in the application, will be using a modified version of >the >> W.O.D. rules. >> >> The initial plot revolves around a serial killer at loose on the streets of >the >> city. The initial PC's that need to be cast include a homicide detective >> (MORTAL), a famous true-crime writer (MORTAL), a bartender from a Queen >Street >> Goth Bar called The Velvet Undergound (HOLLOW ONE), a mysterious street kid >> (SLUAGH), and the owner of BAKKA, a sci-fi specialty bookstore on Queen >Street >> (VIRTUAL ADEPT). >> >> I have several other characters in mind, including a wererat version of the >> Robin Williams character in The Fisher King, a few vampires, more changeling >> characters, a werewolf, a risen character not unlike Eric Draven & a handful >> more mortal characters. All of these caharacters will be made availible a >> little later in the story, either to existing players who wish to turn their >> current characters into NPC's under my control, or to new players. > >-- -------------------------------------------------------------- >Listowner tools are found at http://www.phoenyx.net/listowners > Like my email address? Get your own for FREE at http://firstname.com Get you@JohnsMail.com or you@AlexsMail.com or pick from 500 more! -- -------------------------------------------------------------- Listowner tools are found at http://www.phoenyx.net/listowners
if i knew this rule set, i'd join. that's an affirmative >I'd like some opinions on this. > >id = Toronto By Night >title = Toronto By Night... >blurb = A semi-freeform supernatural-horror game, based not-so- >loosly on White Wolf's World Of Darkness, set in an >extremly alternative future-gothic vision of Toronto, >Ontario, Canada. > >"...Forget what you belive. This is what is. Vampires are >real. Werewolves are real. Magic is real. The dead crawl >from there graves and walk, and the true Men In Black ain't >hunting giant cockroches. Deal with it, son, 'cause you're >a part of it now..." >web = >genre = Horror >system = Freeform based on The World Of Darkness >about = > >> I have spent the last 18 years completely immersed in all things gaming and >> fandom. It is my hobby, my occupation & my vice, all rolled into one. If >I'm >> not at my Comic/Gaming store in Oakville, I'm playing Cyberpunk, Space Master >or >> Rifts with my roomates, or planning the next convention hop, or hunting the >> online auctions sites for old classics to add to my collection... (desperatly >> seeking original Boot Hill Boxed Set!!!). >> >> As for Toronto By Night, I see it as sort of an interactive action/horror >movie, >> which, as I stated in the application, will be using a modified version of >the >> W.O.D. rules. >> >> The initial plot revolves around a serial killer at loose on the streets of >the >> city. The initial PC's that need to be cast include a homicide detective >> (MORTAL), a famous true-crime writer (MORTAL), a bartender from a Queen >Street >> Goth Bar called The Velvet Undergound (HOLLOW ONE), a mysterious street kid >> (SLUAGH), and the owner of BAKKA, a sci-fi specialty bookstore on Queen >Street >> (VIRTUAL ADEPT). >> >> I have several other characters in mind, including a wererat version of the >> Robin Williams character in The Fisher King, a few vampires, more changeling >> characters, a werewolf, a risen character not unlike Eric Draven & a handful >> more mortal characters. All of these caharacters will be made availible a >> little later in the story, either to existing players who wish to turn their >> current characters into NPC's under my control, or to new players. > >-- -------------------------------------------------------------- >Listowner tools are found at http://www.phoenyx.net/listowners > Like my email address? Get your own for FREE at http://firstname.com Get you@JohnsMail.com or you@AlexsMail.com or pick from 500 more! -- -------------------------------------------------------------- Listowner tools are found at http://www.phoenyx.net/listowners
On Sun, 12 Nov 2000, Geoff Lorenz wrote: > if i knew this rule set, i'd join. that's an affirmative. my only > issue is that players tend to get annoyed if you limit their character > options like this might. I had the same opinion. But there are still players willing to try this kind of thing out. Some games work really well when the GM has created a cast of characters custom-designed to fit the story. But only if the GM is then willing to let the players make the characters their own. -- -------------------------------------------------------------- Listowner tools are found at http://www.phoenyx.net/listowners
>On Sun, 12 Nov 2000, Geoff Lorenz wrote: > >> if i knew this rule set, i'd join. that's an affirmative. my only >> issue is that players tend to get annoyed if you limit their character >> options like this might. > >I had the same opinion. But there are still players willing to try this >kind of thing out. Some games work really well when the GM has created a >cast of characters custom-designed to fit the story. But only if the GM >is then willing to let the players make the characters their own. > agreed.i once ran an alternity campaign with that kind of deal. there were two or three characters that were pivotal to the starting of the story, but eventually the players really took the characters in directions as of the time unforseen. i say, let toronto by night in. Like my email address? Get your own for FREE at http://firstname.com Get you@JohnsMail.com or you@AlexsMail.com or pick from 500 more! -- -------------------------------------------------------------- Listowner tools are found at http://www.phoenyx.net/listowners