
Okay, everybody look at this page http://www.phoenyx.net/articles/openings.html and tell me what's changed in your game(s). -- -------------------------------------------------------------- Game(s): The Whole Phoenyx Listowner tools are found at http://www.phoenyx.net/listowners/
On Thu, 2 Aug 2001, Karen Cravens wrote: > http://www.phoenyx.net/articles/openings.html > and tell me what's changed in your game(s). Nothing, yet. Still have room, still starting up, but a lot more activity overall. \\ Mb \\ GM: The Glitter and the Glamour -- -------------------------------------------------------------- Game(s): Listowner tools are found at http://www.phoenyx.net/listowners/
Nothing's changed in Red Snow. Steve Karen Cravens wrote: > Okay, everybody look at this page > > http://www.phoenyx.net/articles/openings.html > > and tell me what's changed in your game(s). > -- -------------------------------------------------------------- > Game(s): The Whole Phoenyx > Listowner tools are found at http://www.phoenyx.net/listowners/ -- -------------------------------------------------------------- Game(s): Silk Listowner tools are found at http://www.phoenyx.net/listowners/
No openings in Bohavia any time soon. Bye for now, Nick Karen Cravens wrote: > Okay, everybody look at this page > > http://www.phoenyx.net/articles/openings.html > > and tell me what's changed in your game(s). > -- -------------------------------------------------------------- > Game(s): The Whole Phoenyx > Listowner tools are found at http://www.phoenyx.net/listowners/ -- -------------------------------------------------------------- Game(s): Silk Listowner tools are found at http://www.phoenyx.net/listowners/ -- -------------------------------------------------------------- Game(s): Listowner tools are found at http://www.phoenyx.net/listowners/
The corner's got openings... we did have two different parties running, but most of the people of one of them have dropped out. > -----Original Message----- > From: Karen Cravens [mailto:silver@phoenyx.net] > Sent: Thursday, August 02, 2001 8:39 PM > To: listowners@phoenyx.net > Subject: LO: Update the openings article > > > Okay, everybody look at this page > > http://www.phoenyx.net/articles/openings.html > > and tell me what's changed in your game(s). > -- -------------------------------------------------------------- > Game(s): The Whole Phoenyx > Listowner tools are found at http://www.phoenyx.net/listowners/ > -- -------------------------------------------------------------- Game(s): Corner, Fantasy Co-Editor Listowner tools are found at http://www.phoenyx.net/listowners/
On 3 Aug 2001, at 3:43, Steve Almond wrote: > Nothing's changed in Red Snow. No, it shouldn't change anywhere but the listowners main page. It's not ready for prime time yet. -- -------------------------------------------------------------- Game(s): The Whole Phoenyx Listowner tools are found at http://www.phoenyx.net/listowners/
On Fri, 3 Aug 2001, Karen Cravens wrote: > On 3 Aug 2001, at 3:43, Steve Almond wrote: > > Nothing's changed in Red Snow. > No, it shouldn't change anywhere but the listowners main page. > It's not ready for prime time yet. Karen, I think he was talking about his game status and not the NavBar. -- -------------------------------------------------------------- Game(s): Rumors of War / Science Fiction Catagory Editor Listowner tools are found at http://www.phoenyx.net/listowners/
On 3 Aug 2001, at 9:06, Michael Feldhusen wrote: > Karen, I think he was talking about his game status and not the > NavBar. Subject line. Right. Got it. -- -------------------------------------------------------------- Game(s): The Whole Phoenyx Listowner tools are found at http://www.phoenyx.net/listowners/
On 3 Aug 2001, at 3:43, Steve Almond wrote: > Game(s): Silk You and Nick missed the discussion of the append file... if you go out to the listowners page and set your "Nickname" to your game name(s), it'll show up in your sig, which will help us keep track of everybody more easily. -- -------------------------------------------------------------- Game(s): The Whole Phoenyx Listowner tools are found at http://www.phoenyx.net/listowners/
Thank you for that little bit of advice Karen! I lead such a life... I miss everything! I hope that this will prove better... --- Karen Cravenswrote: > On 3 Aug 2001, at 3:43, Steve Almond wrote: > > > Game(s): Silk > > You and Nick missed the discussion of the append file... if > you go > out to the listowners page and set your "Nickname" to your > game > name(s), it'll show up in your sig, which will help us keep > track of > everybody more easily. > > -- > -------------------------------------------------------------- > Game(s): The Whole Phoenyx > Listowner tools are found at http://www.phoenyx.net/listowners/ -- -------------------------------------------------------------- Game(s): Cardassian Glory Listowner tools are found at http://www.phoenyx.net/listowners/
On Thu, 2 Aug 2001, Karen Cravens wrote: > Okay, everybody look at this page > http://www.phoenyx.net/articles/openings.html > and tell me what's changed in your game(s). Change _Rumors_' "five openings" to "a few openings" and drop the "starting up". Thanks. -- -------------------------------------------------------------- Game(s): Rumors of War / Science Fiction Catagory Editor Listowner tools are found at http://www.phoenyx.net/listowners/
On Thu, 2 Aug 2001, Karen Cravens wrote: > Okay, everybody look at this page > > http://www.phoenyx.net/articles/openings.html > > and tell me what's changed in your game(s). Now down to one opening. chuk -- -------------------------------------------------------------- Game(s): Alien Light Listowner tools are found at http://www.phoenyx.net/listowners/
Karen Cravens wrote: >and tell me what's changed in your game(s). Nothing's changed in Kalyr (and it's gone s..l..o..w again) -- -------------------------------------------------------------- Game(s): Kalyr Listowner tools are found at http://www.phoenyx.net/listowners/
Hello from this little parsec from the Alpha Quadrant.
Cardassian Glory at present is in need of some more members.
We are a relatively new group and could always use some more
members. We don't forsee (that is the AGM and I) limiting how
many members. As membership increases we plan on creating more
ships and more fun!! :) Also, in the rumor mill for CG---
There might be a monthly newsletter. Updates will be provided
as long as I can find the time to do so.
On a different note, I did want to say that I enjoy reading
the LO posts! Ok, so maybe I'm a little deranged, but I do!
Well, must go and read the other 40 some posts in my inbox (I
really must log on more often) Take care all!!
Susan
--- Karen Cravens wrote:
> Okay, everybody look at this page
>
> http://www.phoenyx.net/articles/openings.html
>
> and tell me what's changed in your game(s).
> --
>
--------------------------------------------------------------
> Game(s): The Whole Phoenyx
> Listowner tools are found at
http://www.phoenyx.net/listowners/
-- --------------------------------------------------------------
Game(s):
Listowner tools are found at http://www.phoenyx.net/listowners/
Moved to +editors
On Sat, 4 Aug 2001, Ara Melor wrote:
> Hello from this little parsec from the Alpha Quadrant.
> Cardassian Glory at present is in need of some more members.
> We are a relatively new group and could always use some more
> members. We don't forsee (that is the AGM and I) limiting how
> many members. As membership increases we plan on creating more
> ships and more fun!! :) Also, in the rumor mill for CG---
> There might be a monthly newsletter. Updates will be provided
> as long as I can find the time to do so.
I'm not sure how to react to this. We want to encourage more sims, but
I'm just slightly worried about where this can go.
More ships means more "game managers" and giving non-staff control over
subtopics. Essentially, letting someone other than the editorial staff
bring in "staff". I'm having visions of them building their own little
community, with their own rules about creating staff, with their own
newsletter, and ultimately more loyalty to the CG community than to the
Phoenyx... big potential for the type of politics we want to avoid. We
have a disagreement and they jump ship with a large chunk of our
membership.
I know that Lynn's game(s) are set up pretty much this way and it's not
caused problems. And we want to *encourage* sub-communities. I think my
biggest concern is that we're still in the stage of accepting people
directly into Leadership without them having passed through the earlier
stages... meaning they have no loyalty to the Phoenyx and may not see the
Phoenyx itself as a larger community that they belong to.
Maybe this potential will work itself out when we get things more
organized and clearly *are* a larger community.
Here are a few thoughts... I'm not necessarily promoting them, I'm just
thinking outloud.
Should co-GM's (co-listowners) be official Phoenyx staff as well? ("No,
you can't have her as your co-GM... she hasn't been a member of the
Phoenyx long enough" or otherwise doesn't meet some set of requirements
we've established.")
In her book, AJK emphasizes that *informal* leaders, ones not recognized
as leaders by the official system, are important to the community. It
seems that we shouldn't discourage informal leaders.
Should we limit the number of players or GM's (not lurkers) a game can
have to keep them from becoming too large a sub-community? Would limits
stifle the sub-communities that are necessary to the overall community?
Will regular communication from the top-level Phoenyx leadership (via the
newsletter) help prevent sub-community isolation and thus keep my visions
of political madness at bay?
Does *everybody* die in all of Shakespear's plays? (Just finished
watching Hamlet, with Mel Gibson. I need to brush up on my Basic Faire
Accent so I can embarrass my wife. I don't think anybody had accents in
this movie, though. I'll be watching Taming of the Shrew next... same
director, except this one was filmed the year before I was born. This
one's recommended for learning BFA.)
(And I'm wondering if those cool Danish cloaks are appropriate to the
faire.)
-- --------------------------------------------------------------
Game(s): Fudge, Worldmaking, Fantasy Co-Editor, Phoenyx Co-Owner
Listowner tools are found at http://www.phoenyx.net/listowners/
> More ships means more "game managers" and giving non-staff control over
> subtopics. Essentially, letting someone other than the editorial staff
> bring in "staff". I'm having visions of them building their own little
> community, with their own rules about creating staff, with their own
> newsletter, and ultimately more loyalty to the CG community than to the
> Phoenyx... big potential for the type of politics we want to avoid. We
> have a disagreement and they jump ship with a large chunk of our
> membership.
>
> I know that Lynn's game(s) are set up pretty much this way and it's not
> caused problems.
I wouldn't exactly say that. Being set up in this way has both good and bad
points.
I am lucky, in that, right now I have a co-GM, Tessa, who is wonderful.
She's kept the Seventh Order game alive while I've been having an attack of
too much real life. Originally I asked if she would co-own the list with
me. However, due to time constraints with work, she asked if she could
stick to running the game and leave the list work to me. If she had wanted
to co-own the list, I would have been asking Karen and Carl if we could set
her up. Tessa and I make sure that the Seventh Order has a consistent feel
as a whole. We coordinate the games so that they are all in the same time
frame, moving them through time together so that we can overlap and have
player interaction between the ships. Besides Tessa and I, there are two
AGMs who run ships. These AGMs consult with us on plot and take direction
from us on the world as a whole. The AGMs take care of the specifics of a
mission and include details that will link it with the world as a whole. I
am lucky, in that the two AGMs have been with Seventh Order since pretty
much its beginning (although they started as players and eventually moved on
to the AGM role). I know they are long term players and they've stuck it
out through thick and thin.
There are down sides to this way of running, though. Before I had my
current set of AGMs I went through a number of them. This was disruptive to
the game. I had AGMs come in who found that it was more work than they
anticipated, even if I had coached them previously, and left. I also have
had AGMs who have decided that they want to strike out on their own, taking
with them a significant portion of the members of a particular game. I
think one of the biggest problems I've had with AGMs is not being careful
enough in selecting them and picking someone who won't work with the world
as it and decides to go off on some incongruous tangent. What I've learned
along the way is that picking AGMs requires you to be as careful as the
editorial staff is.
I've also, in the past, had a newsletter for the Seventh Order. This is
something we've had prior to coming on board with the Phoenyx. The
newsletter is basically a forum for the exchange of information about things
Cardassian. I don't know that it detracted from loyalty to the Phoenyx.
But I do think that perhaps there should be some better ways to build that
loyalty. I think that my players tend to see the Phoenyx more as a
mechanism for playing their game than as a community they are involved in.
I think that building this sense of community among the players and getting
them to feel like they are part of something larger than their own game is
something that needs to be improved on. Things like the Phoenyx newsletter
will help this.
> biggest concern is that we're still in the stage of accepting people
> directly into Leadership without them having passed through the earlier
> stages... meaning they have no loyalty to the Phoenyx and may not see the
> Phoenyx itself as a larger community that they belong to.
I see that as a concern as well. I think more needs to be done to build
that loyalty to the Phoenyx community.
> Should co-GM's (co-listowners) be official Phoenyx staff as well? ("No,
> you can't have her as your co-GM... she hasn't been a member of the
> Phoenyx long enough" or otherwise doesn't meet some set of requirements
> we've established.")
Having been through the good, the bad and the ugly on this, I'd say that it
might not be a bad idea. It would help ensure that a more consistent
message comes from the leaders, both formal and informal. And it might help
to avoid some of the problems that I've had and learned from along the way
by ensuring that sufficient care has gone into the selection of new
co-GMs/AGMs. It also might help with the problem I've had of AGMs leaving
with a bunch of players. When in the position of running a group, it is
easy for people to decide they can do it better and quietly rally a group of
players to move away. Of course as the AGMs have not been part of the
Phoenyx staff in the past--they have just left for other communities. From
my observations, these games are generally not long-lived. It is
unfortunate as the players leave to something that sounds new and exciting
and a few months later find themselves without a game. However, if the
co-GMs/AGMs were part of the Phoenyx staff, their ties of community there
might temper some of that sort of problem.
> Should we limit the number of players or GM's (not lurkers) a game can
> have to keep them from becoming too large a sub-community? Would limits
> stifle the sub-communities that are necessary to the overall community?
I'm not sure I like the idea of limiting the number of players.
Practically, how would we decide what the maximum is? I think that certain
types of games do well with a smaller number of players. Other games do
well being larger. Having said that, the reason I run separate ships
(games) is that I found that once I got over about ten players in a group,
they became less effective. There was too much overlap between their roles
and that meant that the less aggressive players wouldn't write. Splitting
up into groups of that size or a bit smaller has kept the games more
dynamic.
Having said that, I can also see that very large games, with many AGMs could
become unwieldy. I'm thinking of the phenomenon you often see in Star Trek
type gaming where you get huge 'fleets'. They are comprised of many games,
each of which could run on its own. They grow by assimilating already
running games as well as starting new ones. Each game generally has to
conform to the set of 'fleet' rules. From what I've seen, there can be a
wide variety of quality of the games. Because of their size and strong
sense of their own identity, they might be harder to foster a sense of
Phoenyx community in.
>
> Will regular communication from the top-level Phoenyx leadership (via the
> newsletter) help prevent sub-community isolation and thus keep my visions
> of political madness at bay?
I think regular communication from the Phoenyx leadership is a great idea.
The players don't tend to see the larger Phoenyx world very often. And that
sort of communication would remind them that it is out there, and hopefully
catch their interest, causing them to investigate and hopefully become more
involved. I know you are looking at a newsletter, but do you foresee any
other proactive way of communicating with the sub-communities?
Lynn Cartan
Seventh Order
-- --------------------------------------------------------------
Game(s):
Listowner tools are found at http://www.phoenyx.net/listowners/
On Thu, 9 Aug 2001, Carl D Cravens wrote:
> Moved to +editors
> On Sat, 4 Aug 2001, Ara Melor wrote:
> > Hello from this little parsec from the Alpha Quadrant.
> > Cardassian Glory at present is in need of some more members. We
> > are a relatively new group and could always use some more members.
> > We don't forsee (that is the AGM and I) limiting how many members.
> > As membership increases we plan on creating more ships and more
> > fun!! :) Also, in the rumor mill for CG--- There might be a
> > monthly newsletter. Updates will be provided as long as I can
> > find the time to do so.
> I'm not sure how to react to this. We want to encourage more sims,
> but I'm just slightly worried about where this can go.
> More ships means more "game managers" and giving non-staff control
> over subtopics. Essentially, letting someone other than the
> editorial staff bring in "staff". I'm having visions of them
> building their own little community, with their own rules about
> creating staff, with their own newsletter, and ultimately more
> loyalty to the CG community than to the Phoenyx... big potential for
> the type of politics we want to avoid. We have a disagreement and
> they jump ship with a large chunk of our membership.
If I recall correctly, CG was spawned off of Lynn's 7th Order, so I
think that we have some sort of continuity and history with them.
Also, I think it may well be a good idea to at least request, if not
require, all co-GMs to join list owners. Either that or revive
Phoenyx Game Masters as a seperate list from LO/GMAST/GAMERS and
require all PGMs to join it.
> I know that Lynn's game(s) are set up pretty much this way and it's
> not caused problems. And we want to *encourage* sub-communities. I
> think my biggest concern is that we're still in the stage of
> accepting people directly into Leadership without them having passed
> through the earlier stages... meaning they have no loyalty to the
> Phoenyx and may not see the Phoenyx itself as a larger community
> that they belong to.
Then we should invite them into that community. The more I think
about it, the more I think that reviving PGM is a good idea.
Especically if we create topics for each catagory (Fantasy, SF,
Horror, etc.) so people with questions specific to their genre can
talk about those things and those who want to talk about general GMing
can talk about that on the main list as well.
> Maybe this potential will work itself out when we get things more
> organized and clearly *are* a larger community.
Maybe.
> Here are a few thoughts... I'm not necessarily promoting them, I'm
> just thinking outloud.
> Should co-GM's (co-listowners) be official Phoenyx staff as well?
> ("No, you can't have her as your co-GM... she hasn't been a member
> of the Phoenyx long enough" or otherwise doesn't meet some set of
> requirements we've established.")
Sort of yes. However, I think the requirements for co-GMs should be
different from those for ListOwners.
> In her book, AJK emphasizes that *informal* leaders, ones not
> recognized as leaders by the official system, are important to the
> community. It seems that we shouldn't discourage informal leaders.
Exactly.
> Should we limit the number of players or GM's (not lurkers) a game
> can have to keep them from becoming too large a sub-community?
> Would limits stifle the sub-communities that are necessary to the
> overall community?
Personally, I think this would be a bad idea.
> Will regular communication from the top-level Phoenyx leadership
> (via the newsletter) help prevent sub-community isolation and thus
> keep my visions of political madness at bay?
It will help.
> Does *everybody* die in all of Shakespear's plays? (Just finished
> watching Hamlet, with Mel Gibson. I need to brush up on my Basic
> Faire Accent so I can embarrass my wife. I don't think anybody had
> accents in this movie, though. I'll be watching Taming of the Shrew
> next... same director, except this one was filmed the year before I
> was born. This one's recommended for learning BFA.)
No, not *everyone* dies in any of the plays. And very few people die
in the comedies. However, the tragedies are High Drama, as it was
practiced in Elizabethian times and therefore, somewhat different from
our "modern" expectations.
Did you see the recent version of Romeo & Juliet? If so, did the
number of deaths in the movie seem "reasonable" given that it was
re-setting it from a historic setting to a modern setting?
Specifically, moving the culture from Ren. Italy to a modern inner
city with gangs?
If you look at Hamlet as a "psychological suspence & horror" movie
would the number of deaths work for you?
> (And I'm wondering if those cool Danish cloaks are appropriate to
> the faire.)
Probably.
-- --------------------------------------------------------------
Game(s): Rumors of War / Science Fiction Category Editor
Listowner tools are found at http://www.phoenyx.net/listowners/
On 10 Aug 2001, at 9:29, Michael Feldhusen wrote: > On Thu, 9 Aug 2001, Carl D Cravens wrote:I don't see the problem here, so far. Provided the main gamemaster buys into the Phoenyx-as-a-nice-place-worth-going-to- extra-trouble-to-stay-with, it tends to trickle down. And, so far as the Curse of the Phoenyx has given her time to, Lynn has been a big buyer-in to the Phoenyx. (Sometimes literally.) I *am* figuring on renaming this list to something else. Managers, maybe. And making a technical subtopic for the actual listowners. -- -------------------------------------------------------------- Game(s): The Whole Phoenyx Listowner tools are found at http://www.phoenyx.net/listowners/
Postcon has no openings. Steve Hill Karen Cravens wrote: > Okay, everybody look at this page > > http://www.phoenyx.net/articles/openings.html > > and tell me what's changed in your game(s). > -- -------------------------------------------------------------- > Game(s): The Whole Phoenyx > Listowner tools are found at http://www.phoenyx.net/listowners/ -- -------------------------------------------------------------- Game(s): The Post Conlegium Listowner tools are found at http://www.phoenyx.net/listowners/
On 2 Aug 2001, at 20:39, Karen Cravens wrote: > Okay, everybody look at this page > > http://www.phoenyx.net/articles/openings.html > > and tell me what's changed in your game(s). > -- -------------------------------------------------------------- > Game(s): The Whole Phoenyx Listowner tools are found at > http://www.phoenyx.net/listowners/ > The Realms isn't accepting anymore players (and is finally getting ready to actually start :O). MJ Harnish waldo@earthling.net -- -------------------------------------------------------------- Game(s): Listowner tools are found at http://www.phoenyx.net/listowners/
Master actually has two openings . . . to take over existing characters. So consider this a Soap Opera Recasting. -- -------------------------------------------------------------- Game(s): BoBoII Listowner tools are found at http://www.phoenyx.net/listowners/
If any current phoenyx players/GMs/or lurkers are interested in these two player positions for the MASTER game, please contact me. Also, do I need to reset the openings article or is that something to be done by others? Scott -- -------------------------------------------------------------- Game(s): BoBoII Listowner tools are found at http://www.phoenyx.net/listowners/