"...with tragic backgrounds ending in a pure hate of Alukai or one of his
Mage Marshalls."
We might want to encourage him to expand on this particular background
element to allow for more shades of gray. The game will be more satisfying
for the players (and the DM) in the long term if the characters reasons for
banding together are more diverse even if they are all united in their
dislike of the bad guys.
> From: Carl Cravens
> Reply-To: managers+prospects@phoenyx.net
> Date: Wed, 31 Oct 2001 21:20:09 CST
> To: managers@phoenyx.net
> Subject: Re: MGR: Game Request Form DragonGuild (PR#1126)
>
> I'm of mixed feelings about this one. I could use some opinions from the rest
> of you.
>
> Spelling and grammar isn't terrible. The concept seems a bit cheesy to me.
>
>> id = DragonGuild
>> title = The Dragon Guild of Glorhiem (3e DnD)
>> blurb = "I was only nine years old when the darkness came.
>> The hideous armies of the Lich-lord, Alukai, marched like
>> rolling thunder through my small village. I still hear the
>> echoes of the piercing screams and the great pressure of a
>> dragons wings buffeting my tiny frame as it flew overhead
>> burning my home. I ran that night, as fast as my little
>> legs could carry me. But today...... I stop running!
>>
>> I am Arledain. Paladin. Leader of The Guild of Dragons.
>>
>> My men are few, but our path does not waver. We know now,
>> as we have for the last 25 years, what we must do.
>>
>> Destroy Alukai."
>>
>> The Guild of Dragons is a generic guild I transfer to
>> all my worlds, but on Glorhiem it has flourished. Although
>> there is currently no game running, it was by far the
>> guilds shining moment. I would like to reach that hieght
>> again and surpass it. The guild is small, but diverse.
>> Holy paladins battle alongside devious rogues and power
>> hungry necromancers. In the world of Glorhiem Alukai, 'The
>> Lich Lord' and 'Bringer of the Darkness', has virtually
>> complete control of the land area. only small islands,
>> undersea cities, and some lands far to the north and south
>> remain untouched so far. Because of this, the guild is
>> almost nomadic, staying in caves or dungeons for as long as
>> they feel it's safe.
>> PC's always start off as new members in the guild with
>> tragic backgrounds ending in a pure hate of Alukai or one
>> of his Mage Marshalls. Their leader Arledain sends them on
>> missions of one kind or another and they work their way up
>> the change of command. Each member secretly hoping it will
>> be their sword or their spell that finally brings down
>> Alukai and his minions. The land is treacherous, the
>> battles intense, the rewards few. Always though, there is
>> hope. That is the way of the guild."
>> web =
>> genre = Fantasy
>> system = 3rd Edition Dungeons and Dragons
>> about = Since I was little, there have always been Dungeons and
>> Dragons books in the house. My first book (which I still
>> have in mint condition) is the 1978 players handbook. It
>> wasn't until they released '2nd edition Advanced Dungeons
>> and Dragons' that I really got into it and started DMing. I
>> was hooked and have been a fanatic ever since. NOW, they
>> come out with 3rd edition and I was resistant, but to my
>> surprise, I actually like it better! I haven't looked at a
>> 2e in months and have spent all my time converting my guild
>> of dragons into 3e. This game will be the first run of 3rd
>> edition 'Guild of Dragons'. I'm online at least a few
>> hours everyday, most of that time is spent developing the
>> campaign, researching new tid bits (like feats or prestige
>> classes, etc) or just exploring fantasy websites looking
>> for ideas.
>>
>> This game definately has openings! I decided not to start
>> with existing players from other campaigns. I want to
>> start fresh, right here. I need at least 4 players
>> (preferable diverse) to start up. Thank you for reviewing
>> this application. :-)
>>
>> ~ Steve Pennell
>>
>>
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