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Discussion, mostly technical, about running Phoenyx groups goes here. Hypotheticals and wishlists go in stakeholders.
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RegulaTwo
Regula Two

Fri

Jan 4
2002

14:57Z

MGR: Player Retention

I have a question I've been trying to find an answer to for the last four 
years, almost.  It seems like nearly every player to apply to my game always 
either never posts at all, or sends a few posts and then stops.  I think 
I've sacked about 10 players for every 1 who's stayed around.  Does anyone 
know of any ways to better retain players, or to at least be able to spot 
the ones who aren't serious before they join?
Any suggestions would be helpful :)  Thanks.

Ken Harrison
GM, U.S.S. Gauntlet




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TimHall
Tim Hall

Fri

Jan 4
2002

21:29Z

MGR: Player Retention

Regula Two wrote:

>I have a question I've been trying to find an answer to for the last four 
>years, almost.  It seems like nearly every player to apply to my game always 
>either never posts at all, or sends a few posts and then stops.  I think 
>I've sacked about 10 players for every 1 who's stayed around.  Does anyone 
>know of any ways to better retain players, or to at least be able to spot 
>the ones who aren't serious before they join?
>Any suggestions would be helpful :)  Thanks.

Asking for detailed character descriptions before they start tends to
weed out some of them, but I think the only way to get enough players
is to assume a regular drop-out rate and plan accordingly.

Saying that, my drop out rate has been lower - but only 3 of the 5
recent new recruits to Kalyr ever actually posted :(   I also demoted
one PC who's player faded away to red-shirt status, and let that
former PC suffer a red-shirted fate a couple of weeks ago.
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RobertKnop
Robert A. Knop Jr.

Sat

Jan 5
2002

22:24Z

MGR: Player Retention

> I have a question I've been trying to find an answer to for the last four 
> years, almost.  It seems like nearly every player to apply to my game always 
> either never posts at all, or sends a few posts and then stops.  I think 
> I've sacked about 10 players for every 1 who's stayed around.  Does anyone 
> know of any ways to better retain players, or to at least be able to spot 
> the ones who aren't serious before they join?
> Any suggestions would be helpful :)  Thanks.

The way that worked the best for me was in one game I run
(http://www.sonic.net/~rknop/Omar/phoenix) which was populated with
players entirely by-invitation... all were people with whom I'd played
in other games.  Three of them had been GMs of games I'd played in
before, a few had been in games I'd GM'ed before, and a couple I'd been
co-players with.  That has worked swimmingly well.

The game I've just started on the Phoenyx only has two people I've
played in games with before, although I sort of knew one other.  So far,
so good, although there was the usual "Rob doesn't post for two weeks
during the winter holidays" effect.

I think what somebody else said, asking for a good character background,
is a good idea.  I also asked for a little *player* background.  Some
people wouldn't play in a face-to-face game without people who were
their friends outside of the game, so I don't think it's too extreme to
want to know a little bit about the people you play in a PBEM game with,
just on the "friendly curiosity" level.  (When people ask about me, I
just point 'em to my web homepage and/or my gaming homepage.)

-Rob

-=-=-= Rob Knop =-= rknop@pobox.com =-= http://www.pobox.com/~rknop =-=-=-
     Help the EFF protect basic freedoms online: http://www.eff.org
 Playwrights & theatre types, see The Dramatic Exchange: http://www.dramex.org
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MJHarnish
MJ Harnish

Wed

Jan 9
2002

07:11Z

MGR: Player Retention

On 5 Jan 2002 at 16:24, Robert A. Knop Jr. wrote:

> > I have a question I've been trying to find an answer to for the last
> > four years, almost.  It seems like nearly every player to apply to
> > my game always either never posts at all, or sends a few posts and
> > then stops.  I think I've sacked about 10 players for every 1 who's
> > stayed around.  Does anyone know of any ways to better retain
> > players, or to at least be able to spot the ones who aren't serious
> > before they join? Any suggestions would be helpful :)  Thanks.

I think this is about par for the course.  The Realms has been running 
about 6 months and so far I've had to dump 3 of the original 8 
players, and 2 replacements already.  I have another 2 people on my 
"watch list."  One of them sent me a really detailed (and great I would 
add) background, but has only made 2 posts since joining the game 
(over a month ago) and nothing in the past two weeks.  However, I'm 
waiting to see if the Christmas effect isn't the main cause.

Having played online for years now and having tried everything to find 
quality players I am convinced that you really can't predict anything 
and that you just have to calculate in a 25-50% attrition rate and plan 
on "building" a dedicated party over a series of months or years 
through replacements.

MJ Harnish
waldo@earthling.net

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