I could mentor him, though I would want to hear what he has already thought
up as far as mechanics on his own first, I can't carry the load or be a
co-DM, but I would be more than happy to Yoda for him, assuming he is just
feeling overwhelmed by all the possible ways of running a PBeM and is
worried about making the 'right' decision rather than wanting someone to
telling how to do it.
> This guy's ideas aren't bad, but I'm not sure he can manage a game on his own
> and he's asking for a co-GM. Anybody have any ideas on how to link him up
> with
> a mentor?
>
>> First off, I could use some CO-GM's if possible,
>> preferable more experianced ones that can lend a hand
>> in the setup and running process.
>> Second, If you've ever read the Forgotton Realms books
>> dipicting of the famous Drow Rogue, Drizzt Do'Urden,
>> then you would know almost everything that has to do
>> with my campaign. Don't read below if you have.
>>
>> My campaign takes place on(and in) the world of
>> Gaia(not the world I know, but it'll suffice), a
>> Forgotton Realm not unlike the books Realms. I will
>> have a few PC's start out as Drow(that are like
>> Do'Urden in many ways), who see the world in a
>> different perspective than their infamous kin. They
>> are finishing their last days at the acadamies of
>> Melee-Magthere, Arach Tinilith(If I have female PC's),
>> and Sorcere. They soon find out that to survive in the
>> underdark city of Menzoberranzan, they must either
>> embrace their kin's evil ways, or leave the city
>> altogether(to keep from dying at the hands of their
>> respective peers).
>>
>> Other PC's will come in as the storyline progresses,
>> be they the rockish Deurger Dwarves, the sturdy
>> Svirfneblin, or other, particularilly intriguing,
>> weird, or nasty creatures.
>>
>> Time will tell on how good and how long this campaign
>> progresses or if it is accepted at all, so please see
>> fit to add this one to the archives, it'll make one
>> small town GM very happy.
>>
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