
Let's welcome Mike, the GM of Chancel (chancel), a Nobilis game. Welcome aboard, Mike! -- -------------------------------------------------------------- Game(s): Fudge, Worldmaking, Fantasy Co-Editor, Phoenyx Co-Owner Listowner tools are found at http://www.phoenyx.net/listowners/
On Fri, 30 Aug 2002, Carl D Cravens wrote: > Let's welcome Mike, the GM of Chancel (chancel), a Nobilis game. > > Welcome aboard, Mike! Yes, welcome. Cool, Nobilis -- is this the first one on the Phoenyx? chuk -- -------------------------------------------------------------- Game(s): Alien Light Listowner tools are found at http://www.phoenyx.net/listowners/
On Fri, 30 Aug 2002, Chuk Goodin wrote: > Yes, welcome. Cool, Nobilis -- is this the first one on the Phoenyx? I believe that it is. -- -------------------------------------------------------------- Game(s): Fudge, Worldmaking, Fantasy Co-Editor, Phoenyx Co-Owner Listowner tools are found at http://www.phoenyx.net/listowners/
On Fri, 2002-08-30 at 17:31, Carl D Cravens wrote: > Let's welcome Mike, the GM of Chancel (chancel), a Nobilis game. > > Welcome aboard, Mike! Thanks, except that it's Mark :-). -Mark -- Mark Craig Chu-Carroll, IBM T.J. Watson Research Center *** The Stellation project: Advanced SCM for Collaboration *** http://www.eclipse.org/stellation *** Work Email: mcc@watson.ibm.com ------- Personal Email: markcc@bestweb.net File attachment stored: http://www.phoenyx.net/managers/files/ -- -------------------------------------------------------------- Game(s): Listowner tools are found at http://www.phoenyx.net/listowners/
What is Nobilis? I am not familiar with that game system. Troy DM, Great Forest On Friday, August 30, 2002, at 11:44 AM, Mark C. Chu-Carroll wrote: > On Fri, 2002-08-30 at 17:31, Carl D Cravens wrote: >> Let's welcome Mike, the GM of Chancel (chancel), a Nobilis game. >> >> Welcome aboard, Mike! > > Thanks, except that it's Mark :-). > > -Mark > > -- > Mark Craig Chu-Carroll, IBM T.J. Watson Research Center > *** The Stellation project: Advanced SCM for Collaboration > *** http://www.eclipse.org/stellation > *** Work Email: mcc@watson.ibm.com ------- Personal Email: > markcc@bestweb.net > > > File attachment stored: > http://www.phoenyx.net/managers/files/ > > -- -------------------------------------------------------------- > Game(s): > Listowner tools are found at http://www.phoenyx.net/listowners/ > -- -------------------------------------------------------------- Game(s): Listowner tools are found at http://www.phoenyx.net/listowners/
On Fri, 2002-08-30 at 19:00, Troy Johnson wrote: > What is Nobilis? I am not familiar with that game system. Nobilis is a decidedly odd RPG. The basic idea of Nobilis is that *everything* is a living, conscious being. Your car is alive - it brings you where you want to go in exchange for the gas it eats. And it's not just concrete things that are alive: ideas are represented by living things. The color blue is a living, thinking, conscious being. Clusters of important concepts take form as godlike beings called Imperators. An imperator doesn't just represent, or control, or protect those concepts, it *is* those concepts. All of creation is formed from the concepts embodied by Imperators. There is a war going on: beings from outside creation are attacking, trying to destroy all the concepts that cause creation to be. Because of this war, many of the Imperators have taken on human servants, to be the incarnation of some of their concepts on earth. These humans are called the Nobilis. The players in Nobilis take on the roles of the group of Nobilis that serve a particular Imperator. The power level in Nobilis is utterly insane. The characters are, essentially, gods. But they live in a community of other gods, and their actions can have very serious repurcussions. The rules are also quite unusual: it's a diceless resolution system based on resource allocation. Characters have a finite amount of power to work with to do miracles, and they way that they allocate that power determines the outcome of conflicts. So it's not GM fiat, like Theatrix, and it's not "bigger guy wins" like Amber. It's very unpredictable, totally under the control of the players. It's also the most beatiful RPG book I've ever seen, and the most entertaining RPG book to read. I highly recommend it. -Mark -- Mark Craig Chu-Carroll, IBM T.J. Watson Research Center *** The Stellation project: Advanced SCM for Collaboration *** http://www.eclipse.org/stellation *** Work Email: mcc@watson.ibm.com ------- Personal Email: markcc@bestweb.net File attachment stored: http://www.phoenyx.net/managers/files/ -- -------------------------------------------------------------- Game(s): Listowner tools are found at http://www.phoenyx.net/listowners/
Nobilis. Yum. Mark C. Chu-Carroll wrote: > On Fri, 2002-08-30 at 19:00, Troy Johnson wrote: > >>What is Nobilis? I am not familiar with that game system. > > > Nobilis is a decidedly odd RPG. > > The basic idea of Nobilis is that *everything* is a living, conscious > being. Your car is alive - it brings you where you want to go in > exchange for the gas it eats. And it's not just concrete things that > are alive: ideas are represented by living things. The color blue > is a living, thinking, conscious being. > > Clusters of important concepts take form as godlike beings called > Imperators. An imperator doesn't just represent, or control, > or protect those concepts, it *is* those concepts. > > All of creation is formed from the concepts embodied by Imperators. > > There is a war going on: beings from outside creation are attacking, > trying to destroy all the concepts that cause creation to be. Because of > this war, many of the Imperators have taken on human servants, to be the > incarnation of some of their concepts on earth. These humans are called > the Nobilis. The players in Nobilis take on the roles of the group of > Nobilis that serve a particular Imperator. > > The power level in Nobilis is utterly insane. The characters are, > essentially, gods. But they live in a community of other gods, and > their actions can have very serious repurcussions. > > The rules are also quite unusual: it's a diceless resolution system > based on resource allocation. Characters have a finite amount of > power to work with to do miracles, and they way that they allocate that > power determines the outcome of conflicts. So it's not GM fiat, like > Theatrix, and it's not "bigger guy wins" like Amber. It's very > unpredictable, totally under the control of the players. > > It's also the most beatiful RPG book I've ever seen, and the > most entertaining RPG book to read. I highly recommend it. > > -Mark > -- -------------------------------------------------------------- Game(s): ojai Listowner tools are found at http://www.phoenyx.net/listowners/
That sounds very cool. I will have to check the book out next time I am at a gaming store. On Friday, August 30, 2002, at 12:19 PM, Mark C. Chu-Carroll wrote: > On Fri, 2002-08-30 at 19:00, Troy Johnson wrote: >> What is Nobilis? I am not familiar with that game system. > > Nobilis is a decidedly odd RPG. > > The basic idea of Nobilis is that *everything* is a living, conscious > being. Your car is alive - it brings you where you want to go in > exchange for the gas it eats. And it's not just concrete things that > are alive: ideas are represented by living things. The color blue > is a living, thinking, conscious being. > > Clusters of important concepts take form as godlike beings called > Imperators. An imperator doesn't just represent, or control, > or protect those concepts, it *is* those concepts. > > All of creation is formed from the concepts embodied by Imperators. > > There is a war going on: beings from outside creation are attacking, > trying to destroy all the concepts that cause creation to be. Because of > this war, many of the Imperators have taken on human servants, to be the > incarnation of some of their concepts on earth. These humans are called > the Nobilis. The players in Nobilis take on the roles of the group of > Nobilis that serve a particular Imperator. > > The power level in Nobilis is utterly insane. The characters are, > essentially, gods. But they live in a community of other gods, and > their actions can have very serious repurcussions. > > The rules are also quite unusual: it's a diceless resolution system > based on resource allocation. Characters have a finite amount of > power to work with to do miracles, and they way that they allocate that > power determines the outcome of conflicts. So it's not GM fiat, like > Theatrix, and it's not "bigger guy wins" like Amber. It's very > unpredictable, totally under the control of the players. > > It's also the most beatiful RPG book I've ever seen, and the > most entertaining RPG book to read. I highly recommend it. > > -Mark > > -- > Mark Craig Chu-Carroll, IBM T.J. Watson Research Center > *** The Stellation project: Advanced SCM for Collaboration > *** http://www.eclipse.org/stellation > *** Work Email: mcc@watson.ibm.com ------- Personal Email: > markcc@bestweb.net > > > File attachment stored: > http://www.phoenyx.net/managers/files/ > > -- -------------------------------------------------------------- > Game(s): > Listowner tools are found at http://www.phoenyx.net/listowners/ > -- -------------------------------------------------------------- Game(s): Listowner tools are found at http://www.phoenyx.net/listowners/
On Fri, 30 Aug 2002, Mark C. Chu-Carroll wrote: > Thanks, except that it's Mark :-). Right. I can't remember name from one window to the next. -- -------------------------------------------------------------- Game(s): Fudge, Worldmaking, Fantasy Co-Editor, Phoenyx Co-Owner Listowner tools are found at http://www.phoenyx.net/listowners/