No chat tomorrow night... we're going to see Bob the Builder Live, as I
think we've mentioned before. Happy happy joy joy. You can always chat
without us, of course.
I've been wandering around looking at other MOOs, especially enCores. I'm
trying to find a theme that doesn't seem strained, but that can support
multiple genres. (Our present theme consists of a courtyard, a pub, an
office building, and an auditorium. Rather utilitarian.)
I ran across one (and didn't mark the link) that was a space station,
which was kind of interesting. One could do some interesting things with
ships (entire sets of rooms "docking" with the central set, then "landing"
on various planets). And, of course, you'd need a transporter, for those
times when you want to get there instantly.
The other idea would be to stick with the geographical
(buildingographical?) model, and add in a library. One of the suggestions
back when we were using the Jay's House core was to have books (defined as
containers) that held rooms (the individual gameworld) and character
sheets (with custom coding so that the character sheet could transform the
MOO-character into the game-character (changed descriptions and all) and
move them into the rooms within the book. That would involve some coding.
I'm open to other ideas.
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Game(s): The Whole Phoenyx
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