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Discussion, mostly technical, about running Phoenyx groups goes here. Hypotheticals and wishlists go in stakeholders.
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KarenCravens
Karen Cravens

Tue

Mar 25
2003

04:07Z

MGR: Chat, and MOO theme

No chat tomorrow night... we're going to see Bob the Builder Live, as I
think we've mentioned before.  Happy happy joy joy.  You can always chat
without us, of course.

I've been wandering around looking at other MOOs, especially enCores.  I'm
trying to find a theme that doesn't seem strained, but that can support
multiple genres.  (Our present theme consists of a courtyard, a pub, an
office building, and an auditorium.  Rather utilitarian.)

I ran across one (and didn't mark the link) that was a space station,
which was kind of interesting.  One could do some interesting things with
ships (entire sets of rooms "docking" with the central set, then "landing"
on various planets).  And, of course, you'd need a transporter, for those
times when you want to get there instantly.

The other idea would be to stick with the geographical
(buildingographical?) model, and add in a library.  One of the suggestions
back when we were using the Jay's House core was to have books (defined as
containers) that held rooms (the individual gameworld) and character
sheets (with custom coding so that the character sheet could transform the
MOO-character into the game-character (changed descriptions and all) and
move them into the rooms within the book.  That would involve some coding.

I'm open to other ideas.

-- --------------------------------------------------------------
Game(s): The Whole Phoenyx
Listowner tools are found at http://www.phoenyx.net/listowners/

BruceHumphrey
Bruce Humphrey

Tue

Mar 25
2003

11:30Z

MGR: Chat, and MOO theme

Karen J. Cravens wrote:

>The other idea would be to stick with the geographical
>(buildingographical?) model, and add in a library.  One of the suggestions
>back when we were using the Jay's House core was to have books (defined as
>containers) that held rooms (the individual gameworld) and character
>sheets (with custom coding so that the character sheet could transform the
>MOO-character into the game-character (changed descriptions and all) and
>move them into the rooms within the book.  That would involve some coding.
>
>I'm open to other ideas.
>
>  
>
Although the sci-fi space station attracts me, this last option, adding 
the library, seems wonderful to me, and helpful too, which is the main 
thing!

The MOO character becoming the game character is intriguing. I'm not 
sure how easy/difficult that is for you, but it sounds very very 
interesting.

Bruce Humphrey
-- --------------------------------------------------------------
Game(s): 
Listowner tools are found at http://www.phoenyx.net/listowners/

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