I'm busy installing the new wiki software (TWiki Edinburgh release), and
I'm open to requests for plugins:
http://twiki.org/cgi-bin/view/Plugins/WebHome
Or add-ons, for that matter.
Karen, take a look at TWikiDrawPlugin. I don't know, but it
looks like it might be a good tool for drawing simple, ad-hoc,
game maps and diagrams. I don't know if it would do it, but a
link in a game post to a simple map on the wiki where the
players could make changes as they moved, or otherwise did
things. The ultimate would be to have a background image on
the wiki page from a *.gif or *.png and let the users draw on
that. Hum, well, I don't think it lets you import a background
image so it is less useful for what I wanted, but it might be
worth looking at.
Karen, this is very, very, cool! I can't wait to see where you go
with this! :)
Yeah, I've been holding back from putting any of the Javascript bells
and whistles on the main site (it has to be usable without JS, and if I
get sucked into that too soon, I'll never look back. But especially
with the recent DNS rewrite vulnerability, I want people to be able to
turn off JS and still have everything work, albeit more clunkily).
I actually think the map stuff is doable without JS, but it'll be a lot
less fun: you'll have to click the radio button corresponding to the
guy you want to move, then click the place on the imagemap where you
want him to go, and the screen will completely redraw... that kind of
thing.
Right now I'm poking about with the periodic polling thing, so that it
can update positions without you having to do a manual screen refresh.
So far I've sent my browser into an endless loop that required
rebooting my PC once. Whee!
I think this works now. Of course, you can't really tell unless someone
else is online editing the same map (or if you go in and manually edit
the database), but it's fun watching the icons magically move
themselves around.
I've also added another iso map ("Town"), this one a straight x/y with
no grid snap. (And, bonus, graphics that are actually freely licensed
for this sort of thing, so once I get the whole graphics library stuff
going, that one'll be a permanent part of the map stuff.)