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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Tue

May 6
2008

22:52Z

Re: Kaeir 1483 - resubmitted

IJD Underwood (Player) wrote:
(a lot of gibberish)
Is the server hiccuping again?
Andrew
KevinBourne
Kevin Bourne

Tue

May 6
2008

23:01Z

Re: Kaeir 1483 - resubmitted

Or maybe we just need to translate it from wingding?

Kevin

Andrew Janssen (Mod) wrote:
IJD Underwood (Player) wrote:
  
(a lot of gibberish)
    

Is the server hiccuping again?

Andrew

  

IbrahimUnderwood
IJD Underwood

Wed

May 7
2008

01:10Z

FW: Fwd: Kaeir 1483 - resubmitted

Mmm... 3rd tikes's the charm?


From: IJD Underwood <republicofkaeir@gmail.com>
Sent: Wednesday, 7 May 2008 08:34 AM
To: celandra+main@phoenyx.net
Subject: Fwd: Kaeir 1483 - resubmitted



---------- Forwarded message ----------
From: IJD Underwood <republicofkaeir@gmail.com>
Date: 2008/5/7
Subject: Kaeir 1483 - resubmitted
To: celandra+main@phoenyx.net


I've a query/issue on the mage-archery action - if it is difficult for  Kaeir, I believe it should be nigh-impossible/very difficult for almost any other country to replicate the technology (once complete), otherwise a Hard difficulty would be difficult to justify (not to mention the duration too) for Kaeir.  Very few other countries would have the specific magical/technological foundation for this project as Kaeir has (specifically, binding magick), and those that do (the Commonwealth, Bel'Adne, Morvali, maybe the Milakanur/Jabuari?) probably don't have the same degree of theoretical knowledge, given that binding magick was developed by Nightbrothers in Kaeir first.

And on the Evangelisation action, I'm wrapping this current one up as I've realised its far too messy - Sedonian Timar evangelisation actually spreads over two actions.  I'll reintroduce it in some form later, but want to tidy it up first.

ib.

------------------

Kaeir

Action 1 - Mage Archery (0,+1,x,x,x,x,x,x,x,x)

Research continues.

Weight: Single (3 of 10)
Difficulty: Hard
Fudge: 4
Subparts:
*Integrate binding magic
*Theory to Practice
*12 Assistants
*Luck

Action 2 - Resurrecting the Green Veil (-2,x,x)

Work on restoring the ancient sites and corridors of the Green Way, and raising the Green Veil, continues.

Weight: Single (2 of 3)
Difficulty: Normal
Fudge: 0
Subparts:
*Restore Sacred Sites
*Educate youth
*Strengthen Green cult
*Luck

Action 3 - the Grand Duchess of Timar [Andrew's ok with this]

The Darrgrixii Evangelicals attempt to win the covert patronage or support of the Grand Duchess of Timar for both their missionary efforts in Timar.

The Darrgrixii will explain to the Grand Duchess that their goals are solely religious without any political component, and definitely without any Pan-Timarist bent (as Pan-Timarism would get the Darrgrixii up on crimes against the state back in Kaeir for both treason and threatening the Kaeirean-Sedonian relationship).  The Darrgrixii also hope that eventually the fledgeling Sedonian-Timar Millati Church will be organised enough that the help of foreign Millati will not be needed.

Mostly though, the Darrgrixii stress that they are not divisive nor inflammatory, are only using the legal freedom established by Kaeiro-Sedonian treaty to spread the Marlupinist Millati word, and that freedom of religion is not a threat to anyone.

The hope is that by obtaining the half-Vra'al Grand Duchess's favour, her influence could persuade the Emperor that there is no danger from the Darrgrixii actions.

Weight: Single
Difficulty: Normal/Hard
Fudge: 4
Subparts:
* Meeting with Grand Duchess
* Patronage
* Emperor (?)
* Luck

Action 4.  Fleet Expansion (x,x)

The newly invested Council of State commissions the major Arsenals of Kahshaarton and Saltrim to commence construction of two new vans using the Deepsea hull technology, the new class of ship to be called the Meerschloss-class Galleon.

Though some of the shipwrights are away in the Rim Mountains helping the Ban Horroth, the majority remain in the Arsenals, especially the greatest of them who had worked on the Deepsea hull research.

The two Arsenalmagisters are more than confident that each Arsenal can produce at least ten galleons each in each year.  Secondary production will be allocated to the minor Arsenals of Kaeirduc, New Tirmaeir andRimriverton.

Weight: Single (1 of 2)
Difficulty: Normal/Hard
Fudge: 4
Subparts:
* Supplies
* Construction
* Recruitment
* Luck

KarenCravens
Karen Cravens

Wed

May 7
2008

03:36Z

Re: Kaeir 1483 - resubmitted

On Tue, 6 May 2008, Andrew Janssen (Mod) wrote:
Is the server hiccuping again?
Not that I know of, but I'm not sure why it wouldn't decode that... it should know base64. It may have thought (perhaps even correctly) that it was corrupted. In any case, I set aside the original and I'll run tests on it in the morning to see what's what with it.
DouglasJones
douglas jones

Wed

May 7
2008

08:42Z

Re: FW: Fwd: Kaeir 1483 - resubmitted

karen,
i'm a little worried... is haven triplets a prereq now for the list? :P
doug
IJD Underwood (Player) wrote:
Mmm... 3rd tikes's the charm?
-----Original Message----- From: IJD Underwood Sent: Wednesday, 7 May 2008 08:34 AM To: celandra+main@phoenyx.net Subject: Fwd: Kaeir 1483 - resubmitted
---------- Forwarded message ---------- From: IJD Underwood Date: 2008/5/7 Subject: Kaeir 1483 - resubmitted To: celandra+main@phoenyx.net
I've a query/issue on the mage-archery action - if it is difficult for Kaeir, I believe it should be nigh-impossible/very difficult for almost any other country to replicate the technology (once complete), otherwise a Hard difficulty would be difficult to justify (not to mention the duration too) for Kaeir.  Very few other countries would have the specific magical/technological foundation for this project as Kaeir has (specifically, binding magick), and those that do (the Commonwealth, Bel'Adne, Morvali, maybe the Milakanur/Jabuari?) probably don't have the same degree of theoretical knowledge, given that binding magick was developed by Nightbrothers in Kaeir first.
And on the Evangelisation action, I'm wrapping this current one up as I've realised its far too messy - Sedonian Timar evangelisation actually spreads over two actions. Â I'll reintroduce it in some form later, but want to tidy it up first.
ib.
------------------
Kaeir
Action 1 - Mage Archery (0,+1,x,x,x,x,x,x,x,x)
Research continues.
Weight: Single (3 of 10) Difficulty: Hard Fudge: 4 Subparts: *Integrate binding magic *Theory to Practice *12 Assistants *Luck
Action 2 - Resurrecting the Green Veil (-2,x,x)
Work on restoring the ancient sites and corridors of the Green Way, and raising the Green Veil, continues.
Weight: Single (2 of 3) Difficulty: Normal Fudge: 0 Subparts: *Restore Sacred Sites *Educate youth *Strengthen Green cult *Luck
Action 3 - the Grand Duchess of Timar [Andrew's ok with this]
The Darrgrixii Evangelicals attempt to win the covert patronage or support of the Grand Duchess of Timar for both their missionary efforts in Timar.
The Darrgrixii will explain to the Grand Duchess that their goals are solely religious without any political component, and definitely without any Pan-Timarist bent (as Pan-Timarism would get the Darrgrixii up on crimes against the state back in Kaeir for both treason and threatening the Kaeirean-Sedonian relationship). The Darrgrixii also hope that eventually the fledgeling Sedonian-Timar Millati Church will be organised enough that the help of foreign Millati will not be needed.
Mostly though, the Darrgrixii stress that they are not divisive nor inflammatory, are only using the legal freedom established by Kaeiro-Sedonian treaty to spread the Marlupinist Millati word, and that freedom of religion is not a threat to anyone.
The hope is that by obtaining the half-Vra'al Grand Duchess's favour, her influence could persuade the Emperor that there is no danger from the Darrgrixii actions.
Weight: Single Difficulty: Normal/Hard Fudge: 4 Subparts: Meeting with Grand Duchess Patronage Emperor (?) Luck
Action 4. Â Fleet Expansion (x,x)
The newly invested Council of State commissions the major Arsenals of Kahshaarton and Saltrim to commence construction of two new vans using the Deepsea hull technology, the new class of ship to be called the Meerschloss-class Galleon.
Though some of the shipwrights are away in the Rim Mountains helping the Ban Horroth, the majority remain in the Arsenals, especially the greatest of them who had worked on the Deepsea hull research.
The two Arsenalmagisters are more than confident that each Arsenal can produce at least ten galleons each in each year. Â Secondary production will be allocated to the minor Arsenals of Kaeirduc, New Tirmaeir andRimriverton.
Weight: Single (1 of 2) Difficulty: Normal/Hard Fudge: 4 Subparts: Supplies Construction Recruitment Luck
KevinBourne
Kevin Bourne

Wed

May 7
2008

14:48Z

Rian Results 2 &3

Action 2 - Winning over the Mahla Lughwynri, Raenath of Bel'Adne and Ardri of the Rian a'Ardavaerand, sends messengers to the various mahla of occupied Hria and unconquered Hria, seeking to win them over through an offer of autonomy and admission of the Hria magic users into the ranks of the Melcuranin.
The message is simple enough - submit and join us, and your mahla shall prosper beyond anything you could have imagined. Resist, and the full strength of the Ardthoreyn shall be brought to bear to ensure your mahla eventually joins the spread of the Great Work.
Particular effort is placed on the mahlas of Shalpath, Ro, Tora and the Sfiri.
Weight: Single Difficulty: Hard Fudge: 4 Subparts: Messengers to each Mahla Luck Response of each unconquered Mahla Response of each conquered Mahla
Results: -1 (+,+,-,0) +1(last year)= +2
It looks like the messengers got through the lines, but the unconquered Mahla are still resistant to the Rian invaders. The conquered Mahla don't care to much for the new rulers, but they realize that there are to many of the Rian to resist, so they send messages to the resisting army to have their troops return to the Mahla and stop fighting.
Action 3 - Recruiting the Sentoleyn
Earl Eochaid attempts to recruit the Sentoleyn tribes of the Hria mountain to his campaign - if they join his campaign, they should be able to counterbalance rearguard attacks by Hria forces.
Weight: Single Difficulty: Normal Fudge: 0 Subparts: Recruiting Sentoleyn Military capacity efforts to counter Hria guerrillas Luck
Results: 0 (0,-,+,+) 0 = +1
Some of the Sentoleyn tribes decide to join the effort, but they do not have any military might to speak of to help in the war effort. However, the Rian rearguard does a good job countering the guerrillas after finding one of their hidden bases.
KevinBourne
Kevin Bourne

Wed

May 7
2008

15:14Z

Fudged Results

As some of you are going to notice, this year I have changed the order of your subparts in your actions whenever fudge points are used. I do this by rolling, so I'm not arbitrarily deciding their order. The reason why I am doing this is to prevent people from manipulating the results by putting their key subparts into the slots that are guaranteed success by the fudge rolls. If you have any questions, feel free to ask.
Kevin
LenHammond
Len Hammond

Wed

May 7
2008

15:56Z

Re: Fudged Results

Dam! That never occurred to me.....
lol Len
--- "Kevin Bourne (Mod)" wrote:
As some of you are going to notice, this year I have changed the order of your subparts in your actions whenever fudge points are used. I do this by rolling, so I'm not arbitrarily deciding their order. The reason why I am doing this is to prevent people from manipulating the results by putting their key subparts into the slots that are guaranteed success by the fudge rolls. If you have any questions, feel free to ask.
Kevin
____________________________________________________________________________________
Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
KevinBourne
Kevin Bourne

Wed

May 7
2008

16:22Z

Re: Fudged Results

I figured that most people haven't, but I figured that I would nip that before it could become a problem.

Kevin

Len Hammond (Player) wrote:
Dam!   That never occurred to me.....

lol   Len

--- "Kevin Bourne (Mod)"
<member+KevinBourne@phoenyx.net> wrote:

  
As some of you are going to notice, this year I have
changed the order 
of your subparts in your actions whenever fudge
points are used.  I do 
this by rolling, so I'm not arbitrarily deciding
their order.  The 
reason why I am doing this is to prevent people from
manipulating the 
results by putting their key subparts into the slots
that are guaranteed 
success by the fudge rolls.  If you have any
questions, feel free to ask.

Kevin

    



      ____________________________________________________________________________________
Be a better friend, newshound, and 
know-it-all with Yahoo! Mobile.  Try it now.  http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ

  

IbrahimUnderwood
IJD Underwood

Wed

May 7
2008

20:54Z

Re: Fudged Results

Me too lol... I have trouble thinking of sun parts let alone planning them cunningly !
-----Original Message----- From: Len Hammond (Player) Sent: Thursday, 8 May 2008 01:56 AM To: celandra+main@phoenyx.net Subject: Re: [Cel] Fudged Results
Dam! That never occurred to me.....
lol Len
--- "Kevin Bourne (Mod)" wrote:
As some of you are going to notice, this year I have changed the order of your subparts in your actions whenever fudge points are used. I do this by rolling, so I'm not arbitrarily deciding their order. The reason why I am doing this is to prevent people from manipulating the results by putting their key subparts into the slots that are guaranteed success by the fudge rolls. If you have any questions, feel free to ask.
Kevin
____________________________________________________________________________________
Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
DouglasJones
douglas jones

Wed

May 7
2008

21:41Z

Re: Rian Results 2 &3

mmm... a question of relevance for Andrew's rolls - Kevin, did the diplomacy have a positive impact on the Sfiri and Shalpath mahlas?  Or are they definitely in the unconquered mahla category - Sfiri was the centre of Eastern Foothills resistance, whereas Shalpath was abandoned by the Hria army when they retreated to Bega to mount their defence.  This last part would impact on the Duke's action to occupy Shalpath.

And, is it safe to assume that the area controlled by the Ardthoreyn:  the Eastern Foothills (minus the northern mahla of Sfiri) and the eastern Bega valley through to Ro?  And that supplies therefore through this route are relatively safe (or safer, since there are no active local Hria units there now?)?

Overall though, *phew* /me wipes some sweat off.  A few gambles in this turn for the Ardthoreyn - had these actions gone badly the military ones would have been on a very uncertain footing. 

Plus, its finally looking up for the Earl and his Eastern Foothills campaign - he might not be retired to the Great Lake patrols after all hehe ;)

doug

2008/5/8 Kevin Bourne (Mod) <member+KevinBourne@phoenyx.net>:
Action 2 - Winning over the Mahla
 Lughwynri, Raenath of Bel'Adne and Ardri of the Rian a'Ardavaerand, sends messengers to the various mahla of occupied Hria and unconquered Hria, seeking to win them over through an offer of autonomy and admission of the Hria magic users into the ranks of the Melcuranin.

 The message is simple enough - submit and join us, and your mahla shall prosper beyond anything you could have imagined.  Resist, and the full strength of the Ardthoreyn shall be brought to bear to ensure your mahla eventually joins the spread of the Great Work.

 Particular effort is placed on the mahlas of Shalpath, Ro, Tora and the Sfiri.

 Weight: Single
 Difficulty: Hard
 Fudge: 4
 Subparts:
 * Messengers to each Mahla
 * Luck
 * Response of each unconquered Mahla
 * Response of each conquered Mahla


Results: -1 (+,+,-,0) +1(last year)= +2

It looks like the messengers got through the lines, but the unconquered Mahla are still resistant to the Rian invaders.  The conquered Mahla don't care to much for the new rulers, but they realize that there are to many of the Rian to resist, so they send messages to the resisting army to have their troops return to the Mahla and stop fighting.

 Action 3 - Recruiting the Sentoleyn

 Earl Eochaid attempts to recruit the Sentoleyn tribes of the Hria mountain to his campaign - if they join his campaign, they should be able to counterbalance rearguard attacks by Hria forces.

 Weight:  Single
 Difficulty: Normal
 Fudge: 0
 Subparts:
 * Recruiting Sentoleyn
 * Military capacity
 * efforts to counter Hria guerrillas
 * Luck

Results: 0 (0,-,+,+) 0 = +1

Some of the Sentoleyn tribes decide to join the effort, but they do not have any military might to speak of to help in the war effort.  However, the Rian rearguard does a good job countering the guerrillas after finding one of their hidden bases.

DouglasJones
douglas jones

Wed

May 7
2008

21:42Z

Re: Fudged Results

what? awwwww no one told me i could manipulate sub-parts =(

/me cries over spilt milk i never even knew was there

hehe :P

doug

2008/5/8 Kevin Bourne (Mod) <member+KevinBourne@phoenyx.net>:
As some of you are going to notice, this year I have changed the order
of your subparts in your actions whenever fudge points are used.  I do
this by rolling, so I'm not arbitrarily deciding their order.  The
reason why I am doing this is to prevent people from manipulating the
results by putting their key subparts into the slots that are guaranteed
success by the fudge rolls.  If you have any questions, feel free to ask.

Kevin

IbrahimUnderwood
IJD Underwood

Wed

May 7
2008

21:53Z

Re: Rian Results 2 &3



2008/5/8 douglas jones <member+DouglasJones@phoenyx.net>:
mmm... a question of relevance for Andrew's rolls - Kevin, did the diplomacy
have a positive impact on the Sfiri and Shalpath mahlas?  Or are they
definitely in the unconquered mahla category - Sfiri was the centre of
Eastern Foothills resistance, whereas Shalpath was abandoned by the Hria
army when they retreated to Bega to mount their defence.  This last part
would impact on the Duke's action to occupy Shalpath.

I would guess they would be considered as unconquered, if you had no men there.




And, is it safe to assume that the area controlled by the Ardthoreyn:  the
Eastern Foothills (minus the northern mahla of Sfiri) and the eastern Bega
valley through to Ro?  And that supplies therefore through this route are
relatively safe (or safer, since there are no active local Hria units there
now?)?

that's the  way i read it, imho.


Overall though, *phew* /me wipes some sweat off.  A few gambles in this turn
for the Ardthoreyn - had these actions gone badly the military ones would
have been on a very uncertain footing.

you still could be - not suree if it was wise to send a quarter of your main army off on a side campaign.  what if the Hria mounted an assault on the Duke from Bega?   if the gamble pays off for you, you could be laughing, but if not... could be cutting it real close.



Plus, its finally looking up for the Earl and his Eastern Foothills campaign
- he might not be retired to the Great Lake patrols after all hehe ;)

Retired to the Great Lake patrols?  Surely that would be a promotion - is it not the wildest frontier of Bel'Adne? ;)

ib
AndrewJanssen
Andrew Janssen

Thu

May 8
2008

01:26Z

Re: 1483 Hrian War results

douglas jones wrote:
Rian a'Ardavaereand
Action 4 - Conquering the Nunda'avaerlyrine
The forces of the Arthoreyn are divided between the army of Duke Slainte mac Fitz at Ro, and Eochaid mac Echdach in the Eastern Foothills.
Duke Slainte divides his forces, sending the 60k to seize the undefended Shalpath, only 50 miles from Bega. He leaves a small garrisson to hold Ro, reinforced by 10k Home Guard from Bel'Adne. He also sends 20,000 of his troops, under Earl Eadberht mac Aeting (Northern command), to capture Tora. Duke Slainte's only concern at Shalpath and Ro is the fortification of the cities - Earl Eadberht has the more pressing concern.
Earl Eochaid continues his effort to crush the Sfiri-based resistance.
Weight: Single Difficulty: Hard Fudge: 2 Subparts: *Supplies/Logistics *Public Prep *Secret Prep *Subdue during dry season
Okay. The Fudge Points get refunded, Doug, because they can't be used on military actions under the new system. Also, sub-parts in a military action are more appropriately the various areas of operation.
Duke Slainte occupies Shalpath unopposed, and quickly finds that the reason the Hria abandoned it is that the town's defenses have deteriorated to the point where it is essentially indefensible in the dry season. In the rainy season, the Hrians would flood the fields around Shalpath making it impossible for an attacker to get within siege engine range.
The Hrian commander in Bega takes the risk of sending 3,000 veterans by sea to Maripai, and thence to Tora, to join the 7,000 or so local militia defending the city. He then, under heavy pressure from the Began mahla, attempts to outflank Duke Slainte at Shalpath with his 20,640 veterans from last year and 10,000 forced conscripts from Bega and its hinterland.
DUKE SLAINTE:
If Duke Slainte sent 20,000 to Tora, then he himself would only have 59,191--which is close enough to 60k as makes no difference.
The Duke's force has a Battle Value of +4, and the Hrians attacking him have a Battle Value of +2. The Duke also has a Tactics of +2, giving him one automatic + on his battle roll.
The Hrian Counter-attack:
(2 + (0++-)) - (4 + (+--0)) = (2 + 1) - (4 - 1) = 0 Stalemate
* Hrian Casualties: 4,492 men, leaving 26,148 Bel'Adne Casualties: 4,492 men, leaving 54,699
The Hrian counter-attack accomplishes more than the commander had hoped, but less than the Began mahla had hoped. The two armies spend the dry season chasing each other back and forth around Shalpath: the Hrians are never able to get around Duke Slainte to strike at Ro, but Duke Slainte is never able to disengage and attack Bega before the end of the campaign season.
EARL EADBERHT:
Earl Eadberht's army has a Force of +1; his men are now seasoned veterans. His Morale is +2; base is +1, +1 for last year's victories. He receives a size bonus of +1 for outnumbering the Hria 2 to 1. His Battle Value is +4.
The Bel'Adne army around Tora has a Force of +1 and a Morale of +1 for a Battle Value of +2.
The Attack on Tora:
(4 + (-0-0)) - (2 + (+0--) = (4 - 2) - (2 - 1) = +1 Bel'Adne victory
* Hrian Morale Check: (1 + (-0-0)) = -1 Rout Bel'Adne Casualties: 1,500 men, leaving 18,500 Hrian Casualties: 4,500 men, leaving 5,500
Earl Eadberht ekes out a victory by the skin of his teeth. His Tactics determinant in future battles will be +1. The Hrian army facing him, mostly peasants, routs. The survivors don't stop running until they reach Maripai. Tora is now under Beladine control.
EARL EOCHAID:
The Sentoleyn help Earl Eochaid force a battle with the Hrian guerillas. The Battle Values are the same as last year, +3 for the Bel'Adne, and +2 for the Hria.
The Foothills Campaign:
(3 + (++0+)) - (2 + (-+--)) = (3 + 3) - (2 - 2) = +6 Bel'Adne Victory!
* Hrian Morale Check: (1 + (+0--)) = 0 Pass Bel'Adne Casualties: 2,736 men, leaving 16,144 Hrian Casualties: 8,480 men, leaving 0
Earl Eochaid utterly crushes the Hrian resistance in the Foothills, thanks to the Sentoleyn intelligence. The Hrians are wiped out to the last man, earning Earl Eochaid the (perhaps not entirely deserved) nickname of 'the Butcher'. Earl Eochaid's Tactics determinant increases to +1; despite the magnitude of the victory, there is a strong feeling among the troops that Eochaid simply got lucky this time.
DouglasJones
douglas jones

Thu

May 8
2008

03:41Z

Re: 1483 Hrian War results

thanks andrew and kevin :)

2008/5/8 Andrew Janssen (Mod) <member+AndrewJanssen@phoenyx.net>:
douglas jones wrote:
> Rian a'Ardavaereand
>

<snip>

> Action 4 - Conquering the Nunda'avaerlyrine
>
> The forces of the Arthoreyn are divided between the army of Duke
> Slainte mac Fitz at Ro, and Eochaid mac Echdach in the Eastern
> Foothills.
>
> Duke Slainte divides his forces, sending the 60k to seize the
> undefended Shalpath, only 50 miles from Bega.  He leaves a small
> garrisson to hold Ro, reinforced by 10k Home Guard from Bel'Adne.  He
>  also sends 20,000 of his troops, under Earl Eadberht mac Aeting
> (Northern  command), to capture Tora.  Duke Slainte's only concern at Shalpath and
> Ro is the fortification of the cities - Earl Eadberht has the more
> pressing concern.
>
> Earl Eochaid continues his effort to crush the Sfiri-based
> resistance.
>
> Weight: Single Difficulty: Hard Fudge: 2 Subparts:
> *Supplies/Logistics *Public Prep *Secret Prep *Subdue during dry
> season
>

Okay. The Fudge Points get refunded, Doug, because they can't be used on
military actions under the new system. Also, sub-parts in a military
action are more appropriately the various areas of operation.

Duke Slainte occupies Shalpath unopposed, and quickly finds that the
reason the Hria abandoned it is that the town's defenses have
deteriorated to the point where it is essentially indefensible in the
dry season. In the rainy season, the Hrians would flood the fields
around Shalpath making it impossible for an attacker to get within siege
engine range.

The Hrian commander in Bega takes the risk of sending 3,000 veterans by
sea to Maripai, and thence to Tora, to join the 7,000 or so local
militia defending the city. He then, under heavy pressure from the Began
mahla, attempts to outflank Duke Slainte at Shalpath with his 20,640
veterans from last year and 10,000 forced conscripts from Bega and its
hinterland.

DUKE SLAINTE:

If Duke Slainte sent 20,000 to Tora, then he himself would only have
59,191--which is close enough to 60k as makes no difference.

The Duke's force has a Battle Value of +4, and the Hrians attacking him
have a Battle Value of +2. The Duke also has a Tactics of +2, giving him
one automatic + on his battle roll.

The Hrian Counter-attack:

(2 + (0++-)) - (4 + (+--0)) = (2 + 1) - (4 - 1) = 0 Stalemate

   * Hrian Casualties: 4,492 men, leaving 26,148
   * Bel'Adne Casualties: 4,492 men, leaving 54,699

The Hrian counter-attack accomplishes more than the commander had hoped,
but less than the Began mahla had hoped. The two armies spend the dry
season chasing each other back and forth around Shalpath: the Hrians are
never able to get around Duke Slainte to strike at Ro, but Duke Slainte
is never able to disengage and attack Bega before the end of the
campaign season.

Well, Duke Slainte never intended to attack Bega this year.  His goal was to hold the line while Earl Eadberht secured Tora and Earl Eochaid suppressed Sfiri - the desired outcome for the year was Duke Slainte ensconsed at Shalpath, Earl Eadberht sitting pretty at Tora, and Earl Eochaid able to move some of his troops up next year to reinforce Duke Slainte having eliminated the Hrian fifth column in the Eastern Foothills.
 
Most likely some of Earl Eochaid's forces will go to Duke Slainte on the Begalyr, some will stay to guard supply lines, and some will go to Earl Eadberht's army on the Toralyr.  The Ro garrison will be accordingly reduced, its forces

Most likely Earl Eochaid will send 2k to reinforce Earl Eadberht at Tora, creating a force of 20k on the Toralyr; 8k would be sent to reinforce Duke Slainte, and 6k would remain to protect supply lines to Shalpath and Tora.

With Earl Eochaid's 8k, Duke Slainte would now have 63k at Shalpath to face the Began army in 1484.  Earl Eadberht would march with 20k against Maripai in teh same year.





EARL EADBERHT:

Earl Eadberht's army has a Force of +1; his men are now seasoned
veterans. His Morale is +2; base is +1, +1 for last year's victories. He
receives a size bonus of +1 for outnumbering the Hria 2 to 1. His Battle
Value is +4.

The Bel'Adne army around Tora has a Force of +1 and a Morale of +1 for a
Battle Value of +2.

The Attack on Tora:

(4 + (-0-0)) - (2 + (+0--) = (4 - 2) - (2 - 1) = +1 Bel'Adne victory

   * Hrian Morale Check: (1 + (-0-0)) = -1 Rout
   * Bel'Adne Casualties: 1,500 men, leaving 18,500
   * Hrian Casualties: 4,500 men, leaving 5,500

Earl Eadberht ekes out a victory by the skin of his teeth. His Tactics
determinant in future battles will be +1. The Hrian army facing him,
mostly peasants, routs. The survivors don't stop running until they
reach Maripai. Tora is now under Beladine control.

And now, with the two shaka-bowls under Ardthoreyn control, things will start to get very violent very quickly - though it should make for an easier diplomacy action in convincing individual mahlas to surrender.

Could I also get an estimate on military forces at Maripai for next year?  Or what information the Ardthoreyn might be able to access realistically?


EARL EOCHAID:

The Sentoleyn help Earl Eochaid force a battle with the Hrian guerillas.
The Battle Values are the same as last year, +3 for the Bel'Adne, and +2
for the Hria.

The Foothills Campaign:

(3 + (++0+)) - (2 + (-+--)) = (3 + 3) - (2 - 2) = +6 Bel'Adne Victory!

   * Hrian Morale Check: (1 + (+0--)) = 0 Pass
   * Bel'Adne Casualties: 2,736 men, leaving 16,144
   * Hrian Casualties: 8,480 men, leaving 0

Earl Eochaid utterly crushes the Hrian resistance in the Foothills,
thanks to the Sentoleyn intelligence. The Hrians are wiped out to the
last man, earning Earl Eochaid the (perhaps not entirely deserved)
nickname of 'the Butcher'. Earl Eochaid's Tactics determinant increases
to +1; despite the magnitude of the victory, there is a strong feeling
among the troops that Eochaid simply got lucky this time.

Lol... Eochaid doesn't get any breaks does he?  He might end up on a Great Lake command after all :P

Most importantly though, Earl Eochaid has ensured that the Mantol-Myl'te-Ro-Shalpath, and now, Mantol-Myl'te-Sfiri-Tora supply lines are secure.  While not exactly the stuff of legend, he's made one of the greatest contributions to the Caeveyn a'Nunda'avaerlyr (War of the Valley of the Western River) - ensuring the great Ardavaerandian armies didn't starve or get down from lack of supplies due to an enemy in the moutnains cutting them off from home.

man... this is getting complicated... only 5 months in the year to do anything military. lol...

doug

ChadPowell
Chad Powell

Thu

May 8
2008

04:22Z

Re: 1483 Hrian War results

I thought the decision on this was ps vs. ps does not have fudge points.

Okay. The Fudge Points get refunded, Doug, because they can't be used on
military actions under the new system. Also, sub-parts in a military
action are more appropriately the various areas of operation.
AndrewJanssen
Andrew Janssen

Thu

May 8
2008

04:26Z

Re: 1483 Hrian War results

douglas jones wrote:
thanks andrew and kevin :)
DUKE SLAINTE:
If Duke Slainte sent 20,000 to Tora, then he himself would only have 59,191--which is close enough to 60k as makes no difference.
The Duke's force has a Battle Value of +4, and the Hrians attacking him have a Battle Value of +2. The Duke also has a Tactics of +2, giving him one automatic + on his battle roll.
The Hrian Counter-attack:
(2 + (0++-)) - (4 + (+--0)) = (2 + 1) - (4 - 1) = 0 Stalemate
* Hrian Casualties: 4,492 men, leaving 26,148 Bel'Adne Casualties: 4,492 men, leaving 54,699
The Hrian counter-attack accomplishes more than the commander had hoped, but less than the Began mahla had hoped. The two armies spend the dry season chasing each other back and forth around Shalpath: the Hrians are never able to get around Duke Slainte to strike at Ro, but Duke Slainte is never able to disengage and attack Bega before the end of the campaign season.
Well, Duke Slainte never intended to attack Bega this year. His goal was to hold the line while Earl Eadberht secured Tora and Earl Eochaid suppressed Sfiri - the desired outcome for the year was Duke Slainte ensconsed at Shalpath, Earl Eadberht sitting pretty at Tora, and Earl Eochaid able to move some of his troops up next year to reinforce Duke Slainte having eliminated the Hrian fifth column in the Eastern Foothills.
The point here, and the reason that the Hrian commander opposed the operation, was that while the Hrians were trying to get behind Duke Slainte and cut him off from Ro, Duke Slainte could (if he was a risk-taker) attack Bega while it was undefended.
EARL EADBERHT:
Earl Eadberht's army has a Force of +1; his men are now seasoned veterans. His Morale is +2; base is +1, +1 for last year's victories. He receives a size bonus of +1 for outnumbering the Hria 2 to 1. His Battle Value is +4.
The Bel'Adne army around Tora has a Force of +1 and a Morale of +1 for a Battle Value of +2.
The Attack on Tora:
(4 + (-0-0)) - (2 + (+0--) = (4 - 2) - (2 - 1) = +1 Bel'Adne victory
* Hrian Morale Check: (1 + (-0-0)) = -1 Rout Bel'Adne Casualties: 1,500 men, leaving 18,500 Hrian Casualties: 4,500 men, leaving 5,500
Earl Eadberht ekes out a victory by the skin of his teeth. His Tactics determinant in future battles will be +1. The Hrian army facing him, mostly peasants, routs. The survivors don't stop running until they reach Maripai. Tora is now under Beladine control.
And now, with the two shaka-bowls under Ardthoreyn control, things will start to get very violent very quickly - though it should make for an easier diplomacy action in convincing individual mahlas to surrender.
Could I also get an estimate on military forces at Maripai for next year? Or what information the Ardthoreyn might be able to access realistically?
I'd think at this point, in 1484 we'll need to make a surrender check for Hria.
EARL EOCHAID:
The Sentoleyn help Earl Eochaid force a battle with the Hrian guerillas. The Battle Values are the same as last year, +3 for the Bel'Adne, and +2 for the Hria.
The Foothills Campaign:
(3 + (++0+)) - (2 + (-+--)) = (3 + 3) - (2 - 2) = +6 Bel'Adne Victory!
* Hrian Morale Check: (1 + (+0--)) = 0 Pass Bel'Adne Casualties: 2,736 men, leaving 16,144 Hrian Casualties: 8,480 men, leaving 0
Earl Eochaid utterly crushes the Hrian resistance in the Foothills, thanks to the Sentoleyn intelligence. The Hrians are wiped out to the last man, earning Earl Eochaid the (perhaps not entirely deserved) nickname of 'the Butcher'. Earl Eochaid's Tactics determinant increases to +1; despite the magnitude of the victory, there is a strong feeling among the troops that Eochaid simply got lucky this time.
Lol... Eochaid doesn't get any breaks does he? He might end up on a Great Lake command after all :P
Most importantly though, Earl Eochaid has ensured that the Mantol-Myl'te-Ro-Shalpath, and now, Mantol-Myl'te-Sfiri-Tora supply lines are secure. While not exactly the stuff of legend, he's made one of the greatest contributions to the Caeveyn a'Nunda'avaerlyr (War of the Valley of the Western River) - ensuring the great Ardavaerandian armies didn't starve or get down from lack of supplies due to an enemy in the moutnains cutting them off from home.
Eochaid strikes me as turning into a bitter man: he's got a reputation as a butcher; his officers and men aren't impressed by his competency; and despite the importance of his job in the Foothills and his winning the most decisive victory of the war to date, Duke Slainte and Earl Eadberht are probably going to get all the glory back home.
man... this is getting complicated... only 5 months in the year to do anything military. lol...
doug
Before WWI, campaigns were very much limited by the seasons, so a five-month campaign season is actually pretty realistic. Even in modern times, weather is a critical factor in war.
Andrew
MelanieOfOttawa
Melanie of Ottawa

Thu

May 8
2008

15:40Z

Aryisa Action Results summery for 1482

Aryisa Action 1 - Peacekeeping and Reconstruction of Western Razania (x,x,x,x,x) Type: Strategy, Internal Weight: Single Difficulty: Normal (I changed this, because you have cut it back to just reconstruction, and you didn't go over action limit.) Fudge: 0 Subparts: *Peacekeeping *Reconstruction *Consent *Luck Results: 0 (-,-,+,-) 0 +2(Mir) = 0
It seems the rebellion has gone underground, and the soldiers spent so much time looking for them that they did not have much time for reconstruction this year. However, many of the commoners are becoming tired of the fighting, and are joining with the Aryisans to stop the rebels. This, combined with a couple of mages from Myr, allows you to find some of the rebel holdouts, and bring them in peacefully.
That in itself surprises Aryisan military, especially the Crusaders, who are accustomed dealing with hostile and stubborn Razanians since the arrival of the Asagmari. Same goes for the Razanians who are still violently resisting from the gradual lost of support from the populace and those who are peacefully rebelling. There is growing talks and demands as well for a regional government like is the ones taking form in Sayn and Non, especially by the remaining Karan nobles and the Church of Empyrean.
Action 2 - Bringing Western Razania up to Speed (0,x,x,) - only three required for crafts Type: Strategy, Internal Weight: Single Difficulty: -1 Hard Fudge: 4 Subparts: *Crafts *Consent *Laborers *Luck Results: -1 (+,+,-,+) 0 = +1
The local craftsmen are more than willing to help upgrade their facilities, and they begin to go to work. However, there is a shortage of craftsmen able to come over from Aryisa.
More like a shortage of laborers as craftmen, or genderly neutrally crafters, and the laborers are two different castes within Aryisa. The former the skilled workers and the latter the non-skilled essentially.
Action 3 - The Vanguards (0,1,x,x,x) Type: Political, Internal Weight: Single Difficulty: -1 Hard Fudge: 0 Subparts: *Grand Council *Guardians * Sayn and Non *Political Results: -1 (+,0,-,-) 0 = -2
The Vanguards continue to gain seats, but are unable to bring the nobles from Sayn and Non. It also seems like some are associating the violent resistance in the west with the peaceful assimilation of Sayn and Non.
The Vanguards looking forward for the return of the Regent who have been living in Sayn and Non since the agreement was made.
Action 4 - Integration of Sayn and Non (2,x,x) Type: Political, Internal Weight: Single Difficulty: -1 Hard Fudge: 4 Subparts: *Leadership xfer *Military *Sentinels *Economy Results: -1 (+,+,+,+) 0 = +3
Everything goes smoothly this year.
As this was happening, Regent Valenar have formed a relationship with the daughter of Archmage Antonidas, Battlemage Jaina, which as brought some criticism by some of the Crusaders in Sayn and Non while gaining approval and hope from the local populace as a sign of long lasting peace and unity among Razanian and Asagmari people.
MelanieOfOttawa
Melanie of Ottawa

Thu

May 8
2008

16:02Z

Re: Map of the Razanian Coast 1478

*bump*
Back in December I re-done the map for the Razanian Coast which to me is still valid as of 1483. No one really provided feedback last time, so thought I would ask for it now before I get around and put it in the Razanian Coast / Aryisa pages.
-melanie
On Sat, Jan 5, 2008 at 7:05 AM, Melanie of Ottawa wrote:
Done in 6 hours. :p
-melanie
MelanieOfOttawa
Melanie of Ottawa

Thu

May 8
2008

16:06Z

Re: BH Actions for 1483

Just as a note, there may be ancient ruins of the Mountain Lords in the southern portions of the Rim Mountains before they came down and formed Aixelsydan, and even fewer forming Non with local razanians.
Only info to back this up is Ailxelsydan's history of Mountain Lords coming down from the mountains.
-melanie
ChadPowell
Chad Powell

Thu

May 8
2008

17:25Z

Re: Map of the Razanian Coast 1478

where is the map?

On 5/8/08, Melanie of Ottawa <member+MelanieOfOttawa@phoenyx.net> wrote:
*bump*

Back in December I re-done the map for the Razanian Coast which to me
is still valid as of 1483.  No one really provided feedback last time,
so thought I would ask for it now before I get around and put it in
the Razanian Coast / Aryisa pages.

-melanie


On Sat, Jan 5, 2008 at 7:05 AM, Melanie of Ottawa
<melanieottawa@gmail.com> wrote:
> http://smg.photobucket.com/albums/v698/mellian/?action=view&current=RazanianCoast1478.gif
>
> Done in 6 hours. :p
>
> -melanie
>

MelanieOfOttawa
Melanie of Ottawa

Thu

May 8
2008

19:01Z

Re: Map of the Razanian Coast 1478

In the quoted text.
On Thu, May 8, 2008 at 1:25 PM, Chad Powell (Player) wrote:
where is the map?
On 5/8/08, Melanie of Ottawa > wrote:
*bump*
Back in December I re-done the map for the Razanian Coast which to me is still valid as of 1483. No one really provided feedback last time, so thought I would ask for it now before I get around and put it in the Razanian Coast / Aryisa pages.
-melanie
On Sat, Jan 5, 2008 at 7:05 AM, Melanie of Ottawa wrote:
Done in 6 hours. :p
-melanie
LenHammond
Len Hammond

Thu

May 8
2008

19:28Z

Re: A Letter from Ghainnorbakh

Greetings brother Fillo.
I am sorry that I have not written since the New Year. Your last letter was delayed somewhere and I only got it in the autumn. I am pleased that you have been appointed to senior lecturer in the College. Here in Ghainnorbakh . I now am in charge of all checking all imported goods and advise the Traders as to their quality.
I mentioned in my last letter that I hoped to see the inside of a horroth home and I have now done so. First of all I should explain that unlike us there are far more males then females and so a lot of the males do not have a wife. These single males live in large houses that hold between twenty and fifty occupants where they each have a single sleeping room and a welcome room where they can eat if they wish or have company. In the houses also are a number of common rooms and kitchens and some others called wet rooms. I suppose if you wish you could call these dwellings barracks or dormitories. I was invited into one of these and had to crawl on my knees as the horroth walk on all fours normally. The smell was overpowering and also they seem to be able to see in the dark better them we do so I my first visit in this type of house was my last.
The married houses are very different. They are bigger and all have an enclosed open area both the male and female have separate rest rooms and there is another room in which the young are kept. In fact this room is more like a large round cage and I have been told that until they are three years old they are never allowed out of it. I have never seen a very young horroth, in fact the youngest I’ve seen has been about six years old and that was on a kind of lead and was hurriedly pulled away from me as it began to hiss at me and I must say it was not a nice experience. I’m just guessing here but I don’t think young horroths develop intelligence as quick as human children and are more like animals for the early years. Most couples have between six and eight cubs. Also in the married homes is a pen in which one or two goats are kept. Again I am only guessing but I have this nasty feeling that the reason they are there is to do with the growing cubs confined in the house,
My best friend here is a chap from a small country on the east coast. He was part of a refugee group that fled into the lower hills from the wars there; he was a herbalist in his village. They lived in tent camp for about six months when horroth warriors came. The horroth were looking for people who did not want to go back to the wars and wanted to stay. Only three agreed but then the horroth said the other two were “not correct” to live with them and only Johnne could come to Ghainnorbakh . I think most of us here could easily become hermits! I did begin to talk with one of their Shaman about what they believe in but about six months ago he was recalled by his Order as rumours swept through the town here about problems affecting all the priests. It seems they all have started to have bad dreams or something. Everyone is worried about it.
Anyway, I am well. In fact I’m in better health then I have been in for years. Even my eyesight seems to have got sharper. One of the carpenters who has been here for over 10 years says it’s continual contact with the horroth, he’s says he’s 50 years old but he only looks about forty, he maintains were all living longer up here. Next month I shall visit one of the army camps up in the mountains with a chap who used to be a horse captain but murdered someone over a girl. We will be gone about three months and I’m looking forward to it. Well I shall close now and hope this gets to you quicker then your letter got to me!
Leonjurno.
____________________________________________________________________________________
Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
DouglasJones
douglas jones

Thu

May 8
2008

22:37Z

Re: Aryisa Action Results summery for 1482

cool melanie,

though i had to reread the subject heading when i initially thought i had missed the action results and thought everyone was already onto writing up resutts!  then i saw the "1482" bit and thought "mmm yeah 1482, relax... the email gremlins haven't eaten a whole bunch of emails, you just need to read the subject headings first next time" lol....

;)

doug

2008/5/9 Melanie of Ottawa <member+MelanieOfOttawa@phoenyx.net>:
> Aryisa
> Action 1 - Peacekeeping and Reconstruction of Western Razania (x,x,x,x,x)
> Type: Strategy, Internal
> Weight: Single
> Difficulty: Normal (I changed this, because you have cut it back to just
> reconstruction, and you didn't go over action limit.)
> Fudge: 0
> Subparts: *Peacekeeping *Reconstruction *Consent *Luck
> Results: 0 (-,-,+,-) 0 +2(Mir) = 0

> It seems the rebellion has gone underground, and the soldiers spent so
> much time looking for them that they did not have much time for
> reconstruction this year.  However, many of the commoners are becoming
> tired of the fighting, and are joining with the Aryisans to stop the
> rebels.  This, combined with a couple of mages from Myr, allows you to
> find some of the rebel holdouts, and bring them in peacefully.

That in itself surprises Aryisan military, especially the Crusaders,
who are accustomed dealing with hostile and stubborn Razanians since
the arrival of the Asagmari. Same goes for the Razanians who are still
violently resisting from the gradual lost of support from the populace
and those who are peacefully rebelling. There is growing talks and
demands as well for a regional government like is the ones taking form
in Sayn and Non, especially by the remaining Karan nobles and the
Church of Empyrean.


> Action 2 - Bringing Western Razania up to Speed (0,x,x,) - only three
> required for crafts
> Type: Strategy, Internal
> Weight: Single
> Difficulty: -1 Hard
> Fudge: 4
> Subparts: *Crafts *Consent *Laborers *Luck
> Results: -1 (+,+,-,+) 0 = +1

> The local craftsmen are more than willing to help upgrade their
> facilities, and they begin to go to work.  However, there is a shortage
> of craftsmen able to come over from Aryisa.

More like a shortage of laborers as craftmen, or genderly neutrally
crafters, and the laborers are two different castes within Aryisa. The
former the skilled workers and the latter the non-skilled essentially.


> Action 3 - The Vanguards (0,1,x,x,x)
> Type: Political, Internal
> Weight: Single
> Difficulty: -1 Hard
> Fudge: 0
> Subparts: *Grand Council *Guardians * Sayn and Non *Political
> Results: -1 (+,0,-,-) 0 = -2

> The Vanguards continue to gain seats, but are unable to bring the nobles
> from Sayn and Non.  It also seems like some are associating the violent
> resistance in the west with the peaceful assimilation of Sayn and Non.

The Vanguards looking forward for the return of the Regent who have
been living in Sayn and Non since the agreement was made.


> Action 4 - Integration of Sayn and Non (2,x,x)
> Type: Political, Internal
> Weight: Single
> Difficulty: -1 Hard
> Fudge: 4
> Subparts: *Leadership xfer *Military *Sentinels *Economy
> Results: -1 (+,+,+,+) 0 = +3

> Everything goes smoothly this year.


As this was happening, Regent Valenar have formed a relationship with
the daughter of Archmage Antonidas, Battlemage Jaina, which as brought
some criticism by some of the Crusaders in Sayn and Non while gaining
approval and hope from the local populace as a sign of long lasting
peace and unity among Razanian and Asagmari people.

DouglasJones
douglas jones

Fri

May 9
2008

12:28Z

Re: 1483 Hrian War results

Duke Slainte bowed deeply to the ghost-mirror, "O Great Lake-son, Noble Emperor of the Avaerean Land, Greetings".
A wavy image from the mirror opposite him smiled and bowed in return. "O Great Duke, greetings. I hear you have good news of our efforts in the Nunda'Avaerlyr. Speak, and speak freely, for the only other ears are the mirror-specialists."
Duke Slainte internalised his relief. He hated the grand speech required when commoners or others were present when he talked to the Raenath. Outside of the Melcuranin, only he and the Council of Earls knew the great secret, the Calsul, that the Melcuranin knew. The ability to handle the Calsul was probably the most difficult criteria for a candidate for Earlship had to meet - he had met it long ago, and had been responsible for choosing two earls since then who had met that criteria, so he knew how difficult it was. In his opinion, the key ingredient was a lack of religiousness. Any Ardthoreyn officers who were too religious were a problem - an Earl, as a possessor of the knowledge of the Calsul, had to be capable of overseeing the great lie that the Melcuranin promoted and see the more important responsibility - the protection of the Bel'Adine people.
"Lugh, I must say i am glad to be able to speak to you again. I hate speaking through intermediaries. They are never able to express truely my own ideas. "
The Ruler of the Blessed Empire of the Avaerean Land replied, "I understand your difficulties. Believe it or not, but there is one who is bound by more restrictions than you. And that is I", smiled Lughwynri.
Slainte laughed at their customary joke. "Lugh", in a informality that would have shocked any officer of the Ardthoreyn or the Melcuranin equally as grossly, "I have read your request to transfer Earl Eochaid to some backwater. But I cannot. He may not be popular right now, but he has won the greatest battle to date in the Nunda'Avaerlyr - without him I and Duke Eadberht could be cut off from the Ardrin. And besides which, you have no authority over military affairs. Once the Ardthoreyn has been summoned, the Ardthoreyn has complete autonomy in the persecution of a war until an enemy surrenders or is defeated. If only your predecessor had listened to mine decades ago, Saranbar may never have been sacked", said Slainte in a deliberate dig at the office of the Raenath.
In the ghost-mirror, Lughwynri visibly stiffened, despite the lack of audience. A frown, then, "Duke Slainte, I will not argue over the Sinari", until Slainte cut him off.
"Lugh! You know very well that the only reason the Sinari sacked Saranbar was that the Melcuranin in their arrogance refused to listen to the intelligence of Ardthoreyn. If they had, then the defences of Saranbar would have been far greater than they were when the Sinari attacked. The Ardthoreyn knew the Sinari were growing strong, and knew they were planning to attack Sara