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KarenCravens
Karen Cravens

Wed

Apr 23
2008

14:48Z

Re: Blogging GAMERS

On Wed, 23 Apr 2008, Mark Cunningham wrote:
It might be worth suggesting it on the FudgeList and seeing what people think, if they care at all.
Nah, because first that would require fixing it, and I'd rather work on the next release of the actual software, so we can maybe make it to v1.0 before the next YAPC.
It's been shut off for two weeks... I was testing the dev version and had some permissions issues (it's ALWAYS a permissions issue) and didn't notice. Now that I did, I'm waiting to see if anyone else does.
CarlCravens
Carl D Cravens

Wed

Apr 23
2008

14:49Z

Re: Blogging GAMERS

Mark Cunningham wrote:
No offense, but that's a silly reason to not do it.
I didn't say not to do it. I said that I'd be reluctant to do it using a technology that already has trouble combating spam. Trackbacks don't have a trust mechanism built in.
I'm not concerned about spam getting into the mailing lists, just with working around the brute-force and often ineffective methods of spam prevention in trackback systems.
Building a new protocol would mean gaining support, but trackbacks aren't supported by some of the biggest players either.
That's probably the biggest obstacle to this idea... even if I want to participate, I'm not going to be able to until I figure out how to incorporate it into Blosxom and Pollxn.
If people view their blogs as "platforms from which they talk to each other" then does it matter what you or I actually think it should be?
Nope. But then I never said what blogs _should be_. I'm just musing on what they _are_ and how people use them.
People are doing it. And do you need a coherent community for blogging? Planets/Feed aggravates, Blogrolls, trackbacks/pings, etc. all these technologies alow "conversations" to flow.
I don't think they allow conversations to flow... I think they allow fragments of conversations to reach a fraction of the people involved in them.
When you sign up for a mailing list, or read a (well-designed) web forum regularly, you get messages 1, 2, 3, 4 and so on. When you participate in the "cloud" of blogs, you get message 2, 7, 8, 3, and 19. It's a "conversation" in which all the participants can't hear, even if they wanted to, everything all the other participants say, because it's too hard to follow it all. There are people in the conversation that other people in the conversation don't even realize are talking.
The number one place I experience this is in blog comments, where the third person to comment on a blog posts sees what persons one and two had to say, but very often will never see what persons four and five have to say... even when four and five _directly address_ person three.
Blogs are rather messed up when it comes to having a conversation.
I think blogs work well when I have something to say, and readers of what I have to say want to say something _to me_ about it. But I think their ability for community and conversation degrade rapidly outside of that.
I don't see pushing blog entries and comments into another forum as a solution for this problem... it may carry the conversation to another segment of the population, but it doesn't help those who aren't reading that forum.
Often people will pull a conversation into actual forums.
Of course... and I'm leaning toward thinking that doing so should be a deliberate decision on a per-post basis, and not an automatic importing of every RPG related post.
I think that's where I'm not seeing the benefit, in the automation, and especially the usefulness compared to the time spent programming and maintaining it.
I always viewed blogs as being a sort of "distributed" forum. The Vanilla forum software comes to mind because it feels more like a community blogging than forum.
Only because Vanilla, like blog software, really lacks a lot of the features that proper forum software ought to have.
But the one place I participate in a Vanilla forum, it just feels like a bare-bones forum to me... I don't get a "community blog" feel from it.
I've turned a blogging software into a full realised forum, because the technology is the same. Call it what you will, a forum post or a blog post... at the end of the day, it's content that can make up a part of a conversation.
The issue isn't content, it's convenience of accessibility to the content in a way that improves the conversation. Or more specifically, will Karen's idea improve the conversation through added convenience? (And is it really added convenience or not?)
I think mashing up blogs and forums confuses personal soap box with community discussion, and I'm not convinced that's a good thing.
Hey, this is the internet. It's everyone's personal soap box! Just look at what we're saying in this thread. I mean, who am I, to say that blogging is the same as forum? :)
My blog as personal soap box is not the same as this forum as personal soap box. Yes, we all give personal opinions in both, but one can assume that on your blog, you're the center of attention. In a forum, when you try to be the constant center of attention, you can disrupt community.
When I write something for my blog and then cross-post it to a forum, I always end up rewriting portions of it for the forum. Because the way I write in my blog is not always appropriate for how one should write in a forum.
But then, I'm also of a mind that three-quarters of what gets posted to forums should have been deleted before being sent. Forums are too often dominated by people with a tendency to post without substantial thought.
Here's another issue... I don't want someone posting thread-starters to a forum and then walking away from them and not participating in the discussion. But this feature could certainly lead to that when a hooked-in blogger doesn't really participate in the forum.
I think forum posts ought to come from someone who has real buy-in on the forum and not just a loose relationship.
That may be social... but then you have the overhead of vetting blogs, monitoring blogs whose bloggers _used_ to be part of the forum but really aren't any more, etc.
Besides, if it generates discussion and creates "community" then why *not* do it?
Generating discussion isn't equal to creating community. Discussions can destroy or fragment community. "Discussion" in itself is not a goal of mine. A fruitful sharing of ideas is my goal, and I'm not seeing the fruitfulness of this idea.
I'm not saying that it can't be fruitful, I'm just saying I don't see it.
TimHall
Tim Hall

Wed

Apr 23
2008

17:54Z

Re: What are we actually playing these days?

Karen Cravens (Mod) writes:
I'm not, sadly. I'm going to start Gavilan up soon as the software's in usable shape (I've been doodling in the wiki, in the meantime), but that's a little while out yet.
I'd forgotten than one - I have a character in that, don't I?
I'm still GMing Kalyr on the Dreamlyrics.com messageboards, using the actual play as part of the ongoing playtest.
Haven't had any Face-to-Face play since Stabcon in January, because the annual Dreamlyrics gathering has been put back from Easter to late August. I'll be at Stabcon in July (where no doubt I'll meet Roger Burton West again), but may well miss Friday due to a clash with a prog-rock gig (Spock's Beard)
RogerBurtonWest
Roger Burton West

Wed

Apr 23
2008

22:41Z

Re: What are we actually playing these days?

On Wed, Apr 23, 2008 at 05:54:57PM +0000, Tim Hall wrote:
I'll be at Stabcon in July (where no doubt I'll meet Roger Burton West again),
I certainly plan to be there...
RogerBurtonWest
Roger Burton West

Thu

Apr 24
2008

14:16Z

Gaming history: First "modern"-setting RPG?

I just came across a copy of Top Secret (published January 14, 1980) in which it claims to be the first RPG set in the modern era. Anyone know if this is valid?
(I know that James Bond 007 didn't come out until 1983, same year as MSPE. Alma Mater was 1982, I _think_.)
R
GordonACooper
Gordon A. Cooper

Fri

Apr 25
2008

04:43Z

Re: Gaming history: First "modern"-setting RPG?

--- Roger Burton West wrote:
I just came across a copy of Top Secret (published January 14, 1980) in which it claims to be the first RPG set in the modern era. Anyone know if this is valid?
(I know that James Bond 007 didn't come out until 1983, same year as MSPE. Alma Mater was 1982, I _think_.)
Well, Dallas the RPG (based on the television show) was also published in 1980 by SPI.
If you define "modern" as "no more more than a few decades before the game's publishing date," Commando was a World War II RPG published in 1979 (also by SPI). (True, it's a stretch. I'd consider it an historical RPG.)
And although I'm not sure about the specific setting of the game, Bunnies & Burrows (Fantasy Games Unlimited, 1976) was inspired by Watership Down, of course, which *was* set in contemporary England.
Yes, Alma Mater was from 1982.
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RogerBurtonWest
Roger Burton West

Fri

Apr 25
2008

16:19Z

Re: Gaming history: First "modern"-setting RPG?

On Fri, Apr 25, 2008 at 04:43:37AM +0000, Gordon A. Cooper wrote:
Well, Dallas the RPG (based on the television show) was also published in 1980 by SPI.
Aie. Yes.
If you define "modern" as "no more more than a few decades before the game's publishing date," Commando was a World War II RPG published in 1979 (also by SPI). (True, it's a stretch. I'd consider it an historical RPG.)
Considering that Gary Gygax was born in 1938...
And although I'm not sure about the specific setting of the game, Bunnies & Burrows (Fantasy Games Unlimited, 1976) was inspired by Watership Down, of course, which *was* set in contemporary England.
Whether one could say that it's "modern" is tricky - it's certainly not human characters in real society, even if it is nominally in the real world.
So really this is a question of definitions, but with a narrow one the Top Secret claim might well be reasonable.
ChrisHelton
Chris Helton

Fri

Apr 25
2008

16:50Z

Re: Gaming history: First "modern"-setting RPG?

I would say that it was probably one of the early Superhero games like Champions or V&V.
Chris
GordonACooper
Gordon A. Cooper

Fri

Apr 25
2008

17:23Z

Re: Gaming history: First "modern"-setting RPG?

--- Chris Helton wrote:
I would say that it was probably one of the early Superhero games like Champions or V&V.
Chris
If we're including the superhero version of the modern setting, then yes, Villains & Vigilantes was published in 1979. Champions, however, was published in 1981.
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RogerBurtonWest
Roger Burton West

Fri

Apr 25
2008

17:42Z

Re: Gaming history: First "modern"-setting RPG?

On Fri, Apr 25, 2008 at 05:23:04PM +0000, Gordon A. Cooper wrote:
If we're including the superhero version of the modern setting, then yes, Villains & Vigilantes was published in 1979.
Again it's taxonomy. Spy stuff is happening explicitly in the "real world", and so is superhero stuff... but while most people would be unsurprised to learn about the existence of a spy, they would be very surprised to hear about an actual superhero.
On the other hand this may just be my own excessively narrow interpretation of the idea. And it's not as though James Bond or Derek Flint (two of the six named agents in that foreword - small prize for getting the other four) were particularly realistic characters anyway.
ChrisHelton
Chris Helton

Fri

Apr 25
2008

17:46Z

Re: Gaming history: First "modern"-setting RPG?

From: Gordon A. Cooper
If we're including the superhero version of the modern setting, then yes, Villains & Vigilantes was published in 1979. Champions, however, was published in 1981.
Modern is modern I would think. It seems a more reasonable choice than Bunnies and Burrows.
Chris
KarenCravens
Karen Cravens

Sat

Apr 26
2008

02:24Z

Re: Gaming history: First "modern"-setting RPG?

It seems a more reasonable choice than Bunnies and Burrows.
As Roger says: taxonomy... with a truly strict definition, the answer is "no one yet has published a modern setting." Because c'mon, even the spy stuff isn't *really* real-world.
They're closer than bunnies, though, I think.
GordonACooper
Gordon A. Cooper

Sun

Apr 27
2008

17:06Z

Re: Gaming history: First "modern"-setting RPG?

--- "Karen Cravens (Mod)" wrote:
As Roger says: taxonomy... with a truly strict definition, the answer is "no one yet has published a modern setting." Because c'mon, even the spy stuff isn't *really* real-world.
I was just conceding a point, not arguing against it, but if we're going to split hairs, the previously mentioned RPG Alma Mater really is a modern real world setting: a high school with normal human high school students. And then there's Neighborhood (from 1982) in which the characters are normal human kids having "fairly normal childhood adventures."
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ChristopherBurke
Christopher Burke

Sun

Apr 27
2008

17:22Z

Re: Gaming history: First "modern"-setting RPG?

On Fri, Apr 25, 2008 at 9:24 PM, Karen Cravens (Mod) <member+KarenCravens@phoenyx.net> wrote:
As Roger says: taxonomy... with a truly strict definition, the answer
is "no one yet has published a modern setting." Because c'mon, even the
spy stuff isn't *really* real-world.

Coming soon - Seinfeld the RPG: the RPG about nothing.

GM: "What did you do this morning?"

Player: "Got up, brushed my teeth..."

GM: "There - that's an adventure."

Sorry...  I couldn't help it.  :-)

Chris
chrisburke@3dhog.com
RogerBurtonWest
Roger Burton West

Sun

Apr 27
2008

18:43Z

Re: Gaming history: First "modern"-setting RPG?

On Sun, Apr 27, 2008 at 05:22:32PM +0000, Christopher Burke wrote:
Coming soon - Seinfeld the RPG: the RPG about nothing.
GM: "What did you do this morning?"
Player: "Got up, brushed my teeth..."
Uh-oh, we're running under Rolemaster, and you just rolled open-ended low. Now, where's the Brushing Teeth Fumble Table? Hope you've got some bandages in your bathroom cabinet...
TimHall
Tim Hall

Sun

Apr 27
2008

19:16Z

Re: Gaming history: First "modern"-setting RPG?

Roger Burton West writes:
Uh-oh, we're running under Rolemaster, and you just rolled open-ended low. Now, where's the Brushing Teeth Fumble Table? Hope you've got some bandages in your bathroom cabinet...
17: Snap toothbrush handle. No additional damage, but you are at -50 to Brushing Teeth until you buy a new toothbrush.
I actually rolled that the other day. Never guessed I was using Rollmaster
)
CarlCravens
Carl D Cravens

Mon

Apr 28
2008

13:16Z

Re: Gaming history: First "modern"-setting RPG?

Tim Hall wrote:
17: Snap toothbrush handle. No additional damage, but you are at -50 to Brushing Teeth until you buy a new toothbrush.
Dude, you're brushing too hard.
KarenCravens
Karen Cravens

Mon

Apr 28
2008

13:33Z

Re: Gaming history: First "modern"-setting RPG?

On Mon, 28 Apr 2008, Carl D Cravens (Mod) wrote:
Tim Hall wrote:
17: Snap toothbrush handle. No additional damage, but you are at -50 to Brushing Teeth until you buy a new toothbrush.
Dude, you're brushing too hard.
Says the guy who just got coupons from P&G because his toothbrush head can't stand up to his brushing.
CarlCravens
Carl D Cravens

Mon

Apr 28
2008

13:55Z

Re: Gaming history: First "modern"-setting RPG?

Karen Cravens (Mod) wrote:
Says the guy who just got coupons from P&G because his toothbrush head can't stand up to his brushing.
Hey, that was defective product.
RogerBurtonWest
Roger Burton West

Fri

May 9
2008

11:34Z

"Simple gaming"

Just a random observation, really...
Some of it's the revival of dungeon-crawls - Hackmaster, the Munchkin games, GURPS Dungeon Fantasy and so on. Some of it's that I'm looking through my old Shadowrun books and thinking "hey, it could be fun to run some more of this". Is there a general trend to back away from the big, complex, "grown-up" RPGs with lots of detailed character interaction and continuing plot, and just play something simple and relaxing once in a while?
ChrisHelton
Chris Helton

Fri

May 9
2008

12:23Z

"Simple gaming"

Dungeon crawls went away? I really don't think that you can revive something that has never gone away. Personally I think that some products, GURPS Dungeon Fantasy for example, are designed more for people who are looking for a particular D&D-style experience in their existing system more than it has anything to do with a desire for "simplicity."
The old school has never really gone anywhere, and I would also argue that it is still representative of a majority of gamers, stylewise at least, out there in the greater world.
Chris
----- Original Message ---- From: Roger Burton West To: gamers+main@phoenyx.net Sent: Friday, May 9, 2008 7:34:10 AM Subject: GAMERS: "Simple gaming"
Just a random observation, really...
Some of it's the revival of dungeon-crawls - Hackmaster, the Munchkin games, GURPS Dungeon Fantasy and so on. Some of it's that I'm looking through my old Shadowrun books and thinking "hey, it could be fun to run some more of this". Is there a general trend to back away from the big, complex, "grown-up" RPGs with lots of detailed character interaction and continuing plot, and just play something simple and relaxing once in a while?
RobertKnop
Robert A. Knop Jr.

Fri

May 9
2008

12:26Z

Re: "Simple gaming"

--fUYQa+Pmc3FrFX/N Content-Type: text/plain; charset=us-ascii Content-Disposition: inline Content-Transfer-Encoding: quoted-printable On Fri, May 09, 2008 at 11:34:10AM +0000, Roger Burton West wrote: > Some of it's the revival of dungeon-crawls - Hackmaster, the Munchkin > games, GURPS Dungeon Fantasy and so on. Some of it's that I'm looking > through my old Shadowrun books and thinking "hey, it could be fun to > run some more of this". Is there a general trend to back away from the > big, complex, "grown-up" RPGs with lots of detailed character > interaction and continuing plot, and just play something simple and > relaxing once in a while? Yeah. I suspect it has to do with the fact that a bunch of folks have realized that there are a huge number of gamers with not a whole lot of extra free time, and that games which can be played without having to remember a whole lot from session to session work better with real lives. My own gaming group has sort of noticed this. We often go a couple of weeks between gaming sessions. What's more, we switch between campaigns, because no one GM seems to have time to keep stuff prepared =66rom session to session. This means that it will often be a few to several weeks between sessions of the same game. This is murder on continuing plots, as nobody can remember what they were doing or where things were. Under the horribly narcicisstic assumption that all gamers are the same age as me, one might tie this to the life paths of lots of gamers. I started AD&D back in elementary school and junior high, and basic dungeon crawls were ideal. As I got into upper high school and college, I was finding I wanted a little more depth. It was still AD&D, but the epic plots started to happen. In college, grad school, and my early 20's, I had as much free time to spend on this as I ever will. It's not that I wasn't busy, but I also wasn't married; although I was doing a lot of theater and music, I could spend a good portion of my idle time working up plots and so forth for PBEM games (which is what I was mostly playing at the time). As I got older, I got married, and while I don't have kids, lots of my peers do. People in my peer group just don't have as much time as we once did. So we want to fall back to simpler stories, although perhaps "Spirit of the Century" is more satifsying now than AD&D/1e. Now, of course, not all gamers are my age, but I wouldn't be surprised if the demographics showed me as somewhere around the median or high-average age of a lot of the gamers out there. I don't think as many high school nerds are as into D&D as they were when I was in high school, for instance. I also don't think there are a whole lot of people 50+ who are into gaming. But there is a good chunk of us now in our 30's (which, for at least another month and a half, I can claim to be) that started out as "kids" (up through college) on AD&D/1e. --=20 --Rob Knop Second Life: Prospero Frobozz E-mail: rknop@pobox.com Home Page: http://www.pobox.com/~rknop/ Blog: http://www.sonic.net/~rknop/blog/ --fUYQa+Pmc3FrFX/N Content-Type: application/pgp-signature; name="signature.asc" Content-Description: Digital signature Content-Disposition: inline -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQFIJELhfEn1oMJSrdsRAvCPAJ45FWTkVGj19nJ++M4wrZCCWB7PMgCeNYtv oG5mqJC/ZWRX2iWJhLN+/3g= =6G1k -----END PGP SIGNATURE----- --fUYQa+Pmc3FrFX/N--
RogerBurtonWest
Roger Burton West

Fri

May 9
2008

17:25Z

Re: "Simple gaming"

On Fri, May 09, 2008 at 12:26:09PM +0000, Robert A. Knop Jr. wrote:
Yeah. I suspect it has to do with the fact that a bunch of folks have realized that there are a huge number of gamers with not a whole lot of extra free time, and that games which can be played without having to remember a whole lot from session to session work better with real lives.
Yeah, I guess...
I'm about the same age as you and had a similar experience; the difference is that since I work from home (and the work-load is quite variable) I can more easily snatch a bit of time here and there to work on gaming stuff.
I wonder whether perhaps there's a substantial nostalgia component too - your Car Wars game (hint) and my Tempt Not the Stars campaign (basically "classic Traveller without the huge weight of backstory") are both likely to be fairly stateful games, but they're consciously harking back to an earlier era of role-playing even if only in the setting.
RogerBurtonWest
Roger Burton West

Fri

May 9
2008

17:27Z

Re: "Simple gaming"

On Fri, May 09, 2008 at 12:23:27PM +0000, Chris Helton wrote:
Dungeon crawls went away? I really don't think that you can revive something that has never gone away.
You may be right, though for quite a while - in my experience something like 1988 to 2005 - it was very rare in British gaming to find people playing anything like a "straight" dungeon crawl. Maybe I was just lucky with the people I met; I know there was a "tournament" stream at the WotC-sponsored conventions, but it never seemed terribly popular.
ChrisHelton
Chris Helton

Fri

May 9
2008

17:55Z

Re: "Simple gaming"

----- Original Message ---- From: Roger Burton West
You may be right, though for quite a while - in my experience something like 1988 to 2005 - it was very rare in British gaming to find people playing anything like a "straight" dungeon crawl. Maybe I was just lucky with the people I met; I know there was a "tournament" stream at the WotC-sponsored conventions, but it never seemed terribly popular.
I have found that the experiences of most gamers are a lot more subjective than they would really like to admit. It is really quite amazing how little many of us are able to see past our own little circles into the wider picture of things.
Chris
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