Brett Ritter wrote:
I've gotten 4e and given it a look through. I'm starting a campaign this weekend to give it a real spin.
I'm just starting to find players for the same thing. I played 3E when it came out for a few weeks, but it didn't really fix the problems I had with D&D. Namely, staring "heroes" weren't very heroic, and every character's story was essentially (and necessarily) about a meteoric rise to power.
4E has been panned a bit for being "MMO the RPG" (I panned it for that as well), but the use of MMO techniques in combat are pretty effective for a combat-focused game. No longer does a Wizard choose between a combat spell or an RP spell...they are separate categories.
I'm finding this very interesting. They've freed the cleric up from being nothing but a combat medic by giving everyone "magic" healing (Second wind, and other uses of healing surge)... very cinematic, very video game, I think. They've let the wizard use magic as his primary weapon consistently... no more first-level "bang, bang, I'm out for the rest of the day guys, don't let the goblin hit me again or I'll die!!" Characters start out more competent.
I had no intention of even buying the PHB, let alone playing a game, but it just took a few days of people talking about it and then my skimming a copy to decide I needed to try playing it.
4E will NOT lead to the explosion of games that 3rd did.
(New license and SRD here...)
They may have shot themselves in the foot with this one... I dunno. Even _before_ the release of the license, publishers were already committing themselves to sticking with 3E/d20. Paizo may be banking their business on it.
But 4E is such a different game... in some ways, I think it may be the game D&D has always _claimed_ to be, but actually fell short of. (I have never gotten over the dichotomy of "Want to play fantastic heroes!? Here kid, have a 1st level wizard.")
Wizards may have it right here, though... the license is focused on getting others to create _supplements_ for Wizards' games, and not creating new, stand-alone games that do nothing to to support Wizards' market position. That's what they meant to do with the OGL... get people to write supplements for them. But the success of D&D was actually too big... people could say "OGL" or "most popular fantasy game" and people knew it was d20 without ever using the d20 logo.
So yeah, there certainly won't be an explosion of _games_ because the new license is aimed (as I read it) at _preventing_ that from happening. They want new material that makes their own properties more valuable, not material that diverts sales.
The OGL may have been a terrible idea, but it did good things for us.
I don't think the OGL was a bad idea, it was just focused on the wrong game. Some of the more successful properties were only marginally based on d20.
3) The Subscription
I suspect it will be a failure. I certainly have no interest in a monthly fee if it's not highly cheap.
If it succeeds, it'll change the landscape of gaming.
I don't think Wizards has the depth, technical or conceptual, required to make this work. At least, based on their current web offerings, that's the impression I get. They don't even have their character creation tool online yet... that should have been fully use-tested, debugged and ready to deploy when the core books hit the shelves. And that's the _minimum_ content they should have had ready to go. Vaporware online support doesn't do the fans any good, and the _fans_ are already creating more online content than Wizards is.
Wizards has had a lot of online content over the years, but their website has always been, in my eyes, massively disorganized and frustrating to use. I don't think they really know how to use the web, or the people they have don't have the time to do things right, and they're not going to invest money in a team that really does, and that's going to hurt them.
I think they _could_ change the landscape of gaming... if anybody is poised to be in the right place at the right time with the right property, it's Wizards. But I don't think they're lined up to do it right. I suspect that all they'll manage to do is create an online magazine and a few (half-baked) tools.
And I'm with you... they'd have to do it _incredibly_ right to get ten bucks a month out of my wallet. I think most online services over-charge for what they provide. And anybody with a _monthly_ fee better be delivering a _lot_ of content and useful apps.